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    SETECEC 2015 - 4th International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce ( SETECEC 2015 ): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability

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    Website http://www.ainci.com/setecec-2015/conference_SETECEC_2015.html | Want to Edit it Edit Freely

    Category HCI; Education; Culture, Commerce; Entertainment; New Technologies; Social Networking; Multimedia Mobile; Communicability

    Deadline: February 06, 2015 | Date: March 11, 2015-March 13, 2015

    Venue/Country: Venice, Italy

    Updated: 2014-08-28 00:22:00 (GMT+9)

    Call For Papers - CFP

    4th International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce ( SETECEC 1015 ) :: Venice, Italy :: March 11 - 13, 2015

    AInCI :: International Association of Interactive Communication :: www.ainci.com

    ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.com

    http://www.ainci.com/setecec-2015/conference_SETECEC_2015.html

    SETECEC 2015 will be composed of research presentations, keynote lectures, invited presentations, doctoral consortium, demo session and poster presentations.

    Papers must be submitted following the instructions found on the submission of papers section. All accepted papers will be published in the respective conference proceedings (in printed book form, CD/DVD and/or magazine) by international and prestigious publishing houses in America / Europe:

    http://www.ainci.com/setecec-2015/conference_SETECEC_2015_publications.html

    All contributions ?papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects Computer Interfaces, Computer Arts and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging Interactive Technologies, Hypermedia Systems and Gaming, Interaction Design and Children, Mobile Computing, New Media, Quality Evaluation, Network Security, Social and Human Factors, Communicability, Software Engineering, and other computational areas are solicited on, but not limited to (alphabetical order):

    .:. 3D Visualization

    .:. Augmented Reality

    .:. Brain-Computer Interfaces

    .:. Business Intelligence Technology

    .:. Cloud Computing

    .:. Collaborative Technologies

    .:. Communicability

    .:. Computational Archaeology

    .:. Computational Challenges in E-commerce

    .:. Computer Aided Design

    .:. Computer Games Design

    .:. Computer Graphics, Modeling and Animation

    .:. Computing in Emergent Economies

    .:. Creative Open Software

    .:. Cross-Cultural Design

    .:. Cultural Heritage

    .:. Cyber Attacks and Cyberbullying

    .:. Cyberculture

    .:. Data Mining

    .:. Design and Cognitive Computing

    .:. Design for Mobile Device

    .:. Digital Divide

    .:. Distance Learning

    .:. Dynamic and Static Media for Interactive Systems

    .:. e-Culture

    .:. e-Tourism

    .:. Ergonomics

    .:. Ethnocomputing

    .:. Folksonomy Formation

    .:. Games Design

    .:. Genetic Algorithms

    .:. Graphical User Interfaces and Textual Information

    .:. Hand-Gesture Applications

    .:. Green Computing

    .:. Grid Computing

    .:. Hand-Gesture Applications

    .:. Human and Social Factors

    .:. Human-Computer Interaction

    .:. Hypermedia and Microcomputing

    .:. Informatics Outsourcing

    .:. Intellectual Property

    .:. Intelligent Systems

    .:. Interaction Design and Children

    .:. Interactive Immersion in 3D Graphics

    .:. Internet Architecture

    .:. iTV

    .:. Learning Management System

    .:. Managing Security Risks

    .:. Marketing and Commerce Online

    .:. Mining for Computing Works

    .:. Mobile Displays and Design

    .:. Mobile Social Media

    .:. Nanotechnology and Computer Science

    .:. Network Security Issues and Protocols

    .:. New Mass Media

    .:. Online Marketing and Commerce

    .:. Ontology in Computer Science

    .:. Open Educational Resources

    .:. Open Source and Enterprise Resource Planning

    .:. Organic User Interfaces

    .:. Parallel Programming

    .:. Personal Information Management

    .:. Quantum Computing

    .:. Risking Communications Security

    .:. Scientific Visualization and Software

    .:. Security and Privacy

    .:. Sharing Learning

    .:. Smart Business Networks

    .:. Social Computing and Cultural Modeling

    .:. Software Biometrics

    .:. Software Engineering

    .:. Software Quality Analysis

    .:. Speech Recognition Systems

    .:. Systems Security Problems

    .:. Techniques and Methods for Heuristic Evaluation

    .:. Technologies for Tablet PCs and Multimedia Mobile Telephone

    .:. Technology Transfer

    .:. Ubiquitous Computing

    .:. Usability Engineering

    .:. User and Adaptive Interfaces

    .:. Videogame Console Technologies

    .:. Virtual Agents

    .:. Visual Communication

    .:. Visual Effects

    .:. Visual Information Management

    .:. Web 3.0

    .:. Wireless Data Communications

    .:. Wikis and Blogs Tools for Online Education

    An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.

    All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers.

    :: Important Dates:

    Works Submissions: Open

    Deadline: February, 6th :: 23:59 - local time in Hawaiian Islands

    Authors Notification: between one and three week/s after the submission/s

    Camera-ready, full papers: March, 1st

    Invited Session Papers, Technical Demo and Poster Session

    Submission of Papers: Set by Session Chair

    Notification of Acceptance: Set by Sessions Chair

    Upload of Final Publication Files: March, 1st

    International Conference

    March 11 - 13, 2015

    :: Important Information:

    .:. Keynote speakers and keynote relators (human and professional 'super quality').

    .:. Participation for the selection of the best paper award (certificate and a voucher to spend at CRC Press).

    .:. The authors can present more than one paper with only ONE registration (maximum 3 PAPERS and 18 PAGES each one of them). More information (publications session):

    http://www.ainci.com/setecec-2015/conference_SETECEC_2015_publications.html

    .:. Local excursions in Venice, Italy: Free for all.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.