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    SGAMES 2015 - 5th International Conference on Serious Games, Interaction and Simulation

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    Website http://sgamesconf.org/2015/show/home | Want to Edit it Edit Freely

    Category

    Deadline: May 25, 2015 | Date: September 16, 2015-September 18, 2015

    Venue/Country: Università degli Studi eCampus, Novedrate, Italy, Italy

    Updated: 2015-05-14 00:29:23 (GMT+9)

    Call For Papers - CFP

    5th International Conference on Serious Games, Interaction and Simulation

    Sharing is caring - tweet about us with our official hashtag #SGAMES2015

    12th Workshop on Virtual Reality Interaction and Physical Simulation

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    International Workshop on Computer Aided Modeling, Simulation, and AnalysisComputer Aided Modeling, Simulation, and Analysis

    Computer Games Workshop

    Call For Papers - CFP

    IMPORTANT DATES

    Full Paper Due: 25 May 2015

    Acceptance Notification: 15 June 2015

    Camera-ready Due: 06 July 2015

    Start of Conference

    16 September 2015

    End of Conference

    18 September 2015

    SCOPE

    Games are structured contexts where players have clear objectives, with victory as end goal. In a game, players must overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Games can offer an incredibly immersive and engaging environment where users ‘learn by doing’ and from their own mistakes in a controlled environment that is able also to improve teamwork, social skills, leadership and collaboration.

    Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.

    However, in spite of the existing evidence of success, there is still a limited use of Serious Games. This has mainly to do with social concerns and stereotypes about the relation of games and serious purposes. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support. But this limited use is also related to the lack of extended evidence of effective application.

    The International Conference on Serious Games, Interaction and Simulation is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it will cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. SGames 2015 is interested in new scientific approaches and results from experiments and real-life applications.

    HIGHLIGHTS

    The event is endorsed by the European Alliance for Innovation, a leading community-based organisation devoted to the advancement of innovation in the field of ICT.

    Selected papers, particularly those nominated for the Best Paper competition, will be automatically considered for publication in the EAI Endorsed Transactions on Serious Games.

    TOPICS

    We invite submissions that deal with issues including, but not limited to:

    Technology, tools and systems for Serious Games

    Game platforms, toolkits, frameworks, engines, APIs and libraries

    Game interfaces (input devices, speech, gestures)

    Content generation tools

    Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality use for Serious Games

    Games for education and training

    Games for emergency and disaster management, crowd simulation, crime scene investigation

    Games for health, medical training, therapy

    Games and art

    Serious Games for other purposes

    Games for science and research

    Game platforms

    Online, Multi-user games

    Games for mobile, handheld, and connected systems

    Game Security and Networking

    Future Issues of Serious Games

    Accessibility and inclusive design for Serious Games

    Serious games design

    Gaming communities, games and society

    Evaluation of Serious Games

    PAPER SUBMISSION

    Papers will be judged on originality, correctness, clarity and relevance. Submitted papers must be original work, and may not be under consideration for another conference or journal.

    Submission of the paper implies agreement of the author(s) to attend the conference and present the paper if accepted.

    PUBLICATION

    All presented papers in the conference will be published in the proceedings of the conference. We reserve the right to exclude papers accepted but not presented from the conference proceedings submitted for archiving and indexing.

    Selected papers, particularly those nominated for the Best Paper competition, will be automatically considered for publication in the EAI Endorsed Transactions on Serious Games.

    About EAI - The European Alliance for Innovation is a dynamic eco-system for fostering ICT enabled innovation to improve European competitiveness and to benefit society. Find out more at http://www.eai.eu.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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