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    GOWELL 2016 - EAI International Conference on Games fOr WELL-being

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    Website http://gameswellbeing.org/2016/show/home | Want to Edit it Edit Freely

    Category gamification techniques; health; applied gaming approaches;Virtual Reality; Virtual Environments; Mobile health; healthcare environments

    Deadline: March 14, 2016 | Date: June 14, 2016

    Venue/Country: Budapest, Hungary

    Updated: 2016-03-03 20:45:00 (GMT+9)

    Call For Papers - CFP

    SCOPE:

    The EAI Games for Well-Being conference builds upon the increasing relevance of applied gaming approaches, gamification techniques and game-related technologies and devices for health and wellbeing management and recovering. Traditional approaches, albeit efficient, often falls short in engaging the individual and in fostering her interest in actually following a treatment or prevention. The adoption of gaming-related techniques in situations where health and well-being are involved can push individuals to engage willingly in activities to improve their lifestyle as well as in participating to prevention programs or treatments.

    EAI GOWELL aims to bring together researchers, technologists and visionaries from Academia, research labs and industry to foster a lively discussion about the theory and practice of games as a way to improve health and well-being in tomorrow's society.

    The GOWELL conference invites presentations about the use of Virtual Reality, Augmented and Mixed Reality, Virtual Environments, Games for Health, Applied games, Mobile health and other emerging applications for improving the quality of our personal experience and promoting adaptive behaviors and positive functioning.

    Highlights/Publication

    Accepted papers will be published in Springer's LNICST series and will appear in the SpringerLink, one of the largest digital libraries online that covers a variety of scientific disciplines, as well as in EU Digital Library (EUDL).

    The proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus.

    A special issue of ACM/Springer MONET will be allocated for selected papers of M3Apps Conference. In addition, recommended authors will be considered for inclusion in the EAI Endorsed Transaction on Pervasive Health and Technology.

    The event is endorsed by the European Alliance for Innovation, a leading community-based organization devoted to the advancement of innovation in the field of ICT.

    TOPICS:

    Authors are encouraged, but not limited, to cover the following topics:

    ? Applied Games for health awareness and/or improvement.

    ? Game applications for better lifestyle or well-being.

    ? Game design techniques and solutions for healthcare environments.

    ? Games' devices/technology applied to medical treatments or prevention.

    ? Gamification of healthcare processes

    ? Well being interventions including affective strategies supported by technologies

    ? Information technologies to support patient's engagement in healthcare

    ? Positive Gaming

    ? Stress management and new technologies

    ? Integrating technologies to support student's engagement in learning process

    ? Technologies enhancing Social Well-being

    ? Technology for active aging and healthy living

    ? Integrating technology in self-help interventions

    INITIAL SUBMISSION:

    Contributions, not exceeding the limit of 8 pages, must be submitted via CONFY submission site.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.