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    INTETAIN 2016 - 8th International Conference on Intelligent Technologies for Interactive Entertainment

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    Website http://intetain.org/2016/show/home | Want to Edit it Edit Freely

    Category Conference

    Deadline: February 19, 2016 | Date: June 28, 2016-June 30, 2016

    Venue/Country: Utrecht University, Utrecht, Netherlands, Netherlands

    Updated: 2015-12-01 23:38:27 (GMT+9)

    Call For Papers - CFP

    Call For Papers

    INTETAIN 2016

    8th International Conference on Intelligent Technologies for Interactive Entertainment

    June 28-30, 2016 - Utrecht, The Netherlands

    http://www.intetain.org/2016

    Scope

    Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

    The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.

    Conference topics

    Topics of interest include, but not limited to:

    - Game and interface design: tools & theories

    - Game characters: virtual, tele-presence & storytelling

    - Games-in-X: education, transport & public spaces

    - Gamification: principles and serious games

    - Human factors: emotion, immersion, skill & style

    - Human-X interaction: media, music, robot & animal

    - Intelligent environments: ambient, virtual & mixed reality

    - Interactive media: TV, social media, art & storytelling

    - Invasion of entertainment: mobile, guides & companions

    - Novel interfaces: affective, multimodal, bodily interaction

    - Novel sensors: techniques & case studies

    - Enabling technologies: agent technology & machine learning

    Submission

    The conference solicits original, high-quality papers discussing research including case studies and overview papers. Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals.

    Important dates

    Deadline for submissions: February 19, 2016

    Notification of acceptance: March 12, 2016

    Upload of camera-ready: March 30, 2016

    Conference: June 28-30, 2016

    Organization

    General chair: John-Jules Meyer

    General co-chairs: Remco Veltkamp & Mehdi Dastani

    Program chair: Ronald Poppe

    Local chair: Arjan Egges

    Workshop chair: Dirk Heylen

    Demo chair: Roland Geraerts

    Publicity chair: Zerrin Yumak

    Sponsoring: Marieke Peeters

    Website: Coert van Gemeren

    Steering Committee

    Imrich Chlamtac, CREATE-NET, Italy

    Anton Nijholt, University of Twente, The Netherlands

    Antonio Camurri, Università di Genova, Italy


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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