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2nd EAI International Conference on Design, Learning & Innovation

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Category Conference

Deadline: May 31, 2017 | Date: October 30, 2017-October 31, 2017

Venue/Country: Greece

Updated: 2017-03-20 22:52:40 (GMT+9)

Call For Papers - CFP


2nd EAI International Conference on Design, Learning & Innovation



Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way: Such is the spirit behind driving the DLI 2017 conference. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for how people can learn and engage with the demands of life.

Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2017 intends to foster such dynamics.


• Full Paper Submission deadline: May 31, 2017

• Notification and Registration opens: June 30, 2017

• Camera-ready deadline: July 30, 2017

• Conference Dates: October 30 - 31, 2017


We invite contributors to submit papers, posters, workshops, and panel/symposium proposals on all topics related original research in design learning and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes and outcomes, including but not limited to:

Digital games and toys

• Game design

• Toy design

• Interactive environments

• Tangible and intangible tools

Playful designs

• Design of playful interactions

• Playful interfaces

• Affective and experiential designs

• Designs for embodied interactions

• Pervasive gaming designs

• Analysis of playful designs

• Analysis of designs for users with special abilities and needs

Theoretical frameworks

• Emotions and affective learning and interaction

• Play, playfulness and innovation

• Theoretical foundations for design, learning, and innovation

• Experience and explorative designs, play and learning

• Collaborative, collective and co-creative designs for learning

• Movements, exploration and experimentation

Innovation in design and learning

• Design methodologies

• Methodologies, tools, and techniques for innovation in design and learning

• Design of innovative learning environments

• Design of innovative applications

• Design driven innovation

• User centered design

• Designing for users with special abilities and needs

• Novel initiatives in design and learning

Design, learning and innovation for specific purposes

• Toys and/or games for playful learning

• Toys and/or games for health and wellbeing

• Serious games

• Toys and/or games for social impact

• Online/virtual laboratories

• Toys and/or games for outdoor spaces

New trends in formal and informal learning practices

• Game-based learning and gamification

• Play-based learning

• Toy-based learning

• Learning space designs

• Trends and issues in formal and informal learning domains

• Workplace learning designs

• Ludic engagement designs

Emerging tools and technologies in design, learning and innovation

• Social networking

• Virtual and augmented realities

• Novel applications

• Virtual communities

• Tools for outdoor play environments


Papers should be submitted via Confy system. Please follow instructions on initial submission and in author's kit when submitting your paper.

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.

"Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL).

" Accepted Authors will be invited to submit an extended version of their work to Special Issue in EAI Endorsed Transactions on Creative Technologies

Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.