AIVR 2018 - 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)--Ei Compendex and Scopus
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Website http://www.aivr.org/ |
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Category Artificial Intelligence;Virtual Reality;Systems;including techniques;performance
Deadline: September 20, 2018 | Date: November 23, 2018-November 25, 2018
Venue/Country: Nagoya, Japan
Updated: 2018-09-06 12:42:16 (GMT+9)
Call For Papers - CFP
AIVR 20182018 International Conference on Artificial Intelligence and Virtual RealityNagoya, JapanNovember 23-25, 2018.http://www.aivr.org/Publication:All papers will be published in the International Conference Proceedings Series by ACM, which will be archived in the ACM Digital Library, and indexed by Ei Compendex and Scopus and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science). The ISBN number of AIVR 2018 Conference Series is 978-1-4503-6641-0. Call for Paper:(I) Systems, including techniques, performance, and implementationSystem components, virtual reality platformsAI platforms for VR/AR, cloud-based platformsData generation, manipulation, analysis, and validationTracking, physical environment mapping, registration(II) Content creation and modellingGeneration of immersive environments and virtual worldsEnvironments for gaming, simulation, trainingVisualization, optimized and realistic renderingGeometric modelling and design in immersive settings(III)Cognitive aspects, perception, user behaviourSemantic and cognitive aspects of virtual realityDepth perception, multimodal perceptionBehaviour and activity generationRepresentations of self (avatars), embodiment, presence(IV)AI technologiesSearch, planning, reasoningKnowledge representationNatural language processingRobotics and perception(V)Interactions / interactive and responsive environmentsMultimodal interaction and experiences in VR/ARMachine learning for multimodal interactionHuman-virtual user/agent interactionHuman to human communication in virtual environments, collaboration and communication(VI)Applications and use casesData and knowledge representation, problem solvingVisualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)Arts, leisure, and entertainmentGaming and game narratives, immersive storytelling and gameplaySubmission Methods:Full Paper(publication and oral presentation)Abstract(oral presentation only)Electronic Submission System (.pdf) http://confsys.iconf.org/submission/aivr2018Contacts:Gretchen Liu Email: aivriact.netTel:+852-30623054
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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