Sign for Notice Everyday    Sign Up| Sign In| Link| English|

Our Sponsors

    Receive Latest News

    Feedburner
    Share Us


    11th Annual International Conference on Computer Games Multimedia and Allied Technologies – CGAT 2018

    View: 123

    Website | Want to Edit it Edit Freely

    Category

    Deadline: April 20, 2018 | Date: June 25, 2018-June 26, 2018

    Venue/Country: Singapore

    Updated: 2018-04-10 17:33:44 (GMT+9)

    Call For Papers - CFP

    For the past 10 years, the annual CGAT conference has served as a platform for researchers, scientists, IT developers and consultants to share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications, Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience.

    Computer Games Multimedia & Allied Technologies Conference - CGAT 2018 will focus on the following 6 streams:

    1. Cloud Computing and Virtualization – Discussions on the value of cloud computing, theoretical and historical analyses and comparisons of different cloud business models and applications. This will also include discussions about the incubation process of IT Virtualization, security and future trends.

    2. Web Technologies and Internet Applications – Discussions on the emerging and future trends on web technologies and internet applications. Education and training are also one of the key areas to be emphasized on this topic.

    3. Social Computing and Behavioural Modelling – Discussions on evolution and historical influences of social computing, applications and behavioural modelling and all its implications. Public may also present their opinions on trending topics and case studies.

    4. Mobile Communications, Networking and Applications – Discussions on soft components of mobile networking and applications together with its systems, networks, mobile computing and network security. Major innovations and future trends would be one of the most trending topics for this area in which all mobile users can easily relate to.

    5. Computer Games, Multimedia – A discussion not only about the components and designs (software and hardware) of computer games and multimedia but also on its’ social implications such as censorships and regulations, education, and training. This would also be a platform to gather future trends and visions on multimedia games, strategies and troubleshooting.

    6. Enterprise Resource Planning & Supply Chain Management – Discussions on ERP and Supply Chain Management performance, security, and maintenance. Topics would also include processes and implementations, tactics and strategies to adapt.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.