MINDTREK 2009 - ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era
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Website http://www.mindtrek.org/2009/conference |
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Category MINDTREK 2009
Deadline: May 31, 2009 | Date: September 30, 2009
Venue/Country: Tampere, Finland
Updated: 2010-06-04 19:32:22 (GMT+9)
Call For Papers - CFP
ACM Academic MindTrek 2009:Everyday Life in the Ubiquitous EraCall for Papers, Tutorials and WorkshopsSeptember 30th ? 2nd October, 2009Tampere, Finlandhttp://www.mindtrek.org, http://www.mindtrek.org/academicIn cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will bepublished in the ACM digital library and a selected set of high-levelcontributions will published as book chapters or in journalsAcademic MindTrek 2009 Call for Papers, Tutorials and WorkshopsWe are pleased to invite you to the Academic MindTrek conference fromSeptember 30th ? 2nd October, which brings together a cross-disciplinarycrowd of people to investigate current and emerging topics of media in theubiquitous arena. Media to be discussed range from business, social andtechnical to content-related topics.September 30th is the main Academic day, featuring the following threetracks:* Social MediaSocial media and Web 2.0 technologies are applied in ever diverse practicesboth in private and public communities. Traditional communication andexpression modalities are challenged and totally new practices areconstructed in the collaborative, interactive media space;* Ambient and Ubiquitous Media?The medium is the message!? ? This conference track focuses on thedefinition of ambient and ubiquitous media with a cross-disciplinaryviewpoint: ambient media between technology, art, and content. The focus ofthis track is on applications, theory, art-works, mixed reality concepts,the Web 3.0, and user experiences that make ubiquitous and ambient mediatick;* Digital GamesDigital play and games are currently undergoing many transformations: gamingdevices are becoming truly connected, players are finding more possibilitiesfor collaboration, and simultaneously games are being applied into noveluses and mobile use contexts.In addition, special academic sessions (e.g. tutorials, workshops, andmultidisciplinary sessions) will be held on Oct 1st & 2nd, parallel to theMindTrek business conference. Academic speakers and authors are warmlywelcome to attend the business conference tracks as part of the academicconference fee during these days as well.The MindTrek Association hosts MindTrek as a yearly conference, where theAcademic MindTrek conference has been a part of this unique set of eventscomprising competitions, world famous keynote speakers, plenary sessions,media festivals, and workshops since 1997. It is a meeting place whereexperts and thinkers present results from their latest work regarding thedevelopment of Internet, interactive media, and the information society.MindTrek brings together researchers and practitioners from diversedisciplines that are involved in the development of media in various fields,ranging from sociology and the economy, to technology.The organizing committee invites you to submit original high quality fullpapers, long or short, addressing the special theme and the topics, forpresentation at the conference and inclusion in the proceedings.We are interested in contributions in the topic areas social media,ambient/ubiquitous media, and games such as:- case-studies (successful, and especially unsuccessful ones)- oral presentation of fresh and innovative ideas- artistic installations and running system prototypes- user-experience studies and evaluations- technological novelties, evaluations, and solutions- scientific, business, or media oriented contributions- proposals for own workshops.Paper ProposalsAll submissions will be peer-reviewed double blinded, therefore pleaseremove any information that could give an indication of the authorship. Thescientific part of the conference is organized in cooperation with ACMSIGMM, and ?ACM SIGCHI. Conference proceedings will be published in the ACMDigital Library. Selected high quality papers will be published ininternational journals, as book chapters, edited books, or via open accessjournals. There will also be a reward for the overall best paper from theacademic conference.Workshop ProposalsFeel free to suggest workshops which are co-organized with MindTrek 2009.Workshop proposals should include the organizing committee, a 1 pagedescription of the theme of the workshop, a short CV of organizers,duration, the proceedings publisher, and the schedule. Workshop organizersalso have the possibility to add publications to the main conferenceproceedings.Tutorial ProposalsTutorial proposals should include a 2-page description of the tutorial,intended audience, a short CV, timetable, required equipment, references,and a track record of previous tutorials. The target length of tutorials is2 hours.Submission Deadlines- 15th May 2009: submission of tutorial and workshop proposals- 31st May 2009: submissions of long papers (6-8 pages)- 15th June 2009: submission of short papers (3-4 pages)- 30th June 2009: submission of poster presentations (1 page)- 15th July 2009: submission of workshop papers for accepted workshopsKey-Dates- 25th May 2009: notification of acceptance/rejection of workshop andtutorial proposals- 15th July 2009: notification of acceptance/rejection for long and shortpapers- 10th August 2009: camera ready papers, copyright forms, and conferenceregistration- 30th September ? 2nd October 2009 MindTrek academic conferenceConference Themes1. Social Media- business models, service models, and policies- questions related to identity, motivation and values- blogs, wikis, collaboration and social platform designs in practice- user-created content and social networks- mashups- enterprise 2.0 and social computing in work organizations- evaluation and research methods of social media- ?old? and ?new? social media- social media and community design2. Ambient and Ubiquitous Media - between Technology, Services, and Art- applications and services utilizing ubiquitous and pervasive technology- ubicom in eLearning, leisure, storytelling, art works, advertising, andmixed reality contexts- next generation user interfaces, ergonomics, multimodality, andhuman-computer interaction- art works for smart public or indoor spaces, mobile phones, museums, orcultural applications- context awareness, sensor perception, context sensitive internet, andsmart daily objects- personalization, multimodal interaction, smart user interfaces, andergonomics- ambient human computer interaction, experience design, usability, andaudience research- software, hardware, middleware, and technologies for pervasive andubiquitous- theoretical methods and algorithms in ubiquitous and ambient systems- business models, service models, media economics, regulations, x-commerce,and policies3. Digital Games- theoretical and analytical studies of games and play- game design research- playful experiences in and around games: social play and funware- non-entertainment uses for games: serious games, persuasive games- games as services: new business models, service models- games and user-created content- pervasive and ubiquitous gaming- online, mobile, casual and cross-media gamingPaper Submission- Please follow the style guidelines onhttp://www.acm.org/sigs/publications/proceedings-templates for formattingyour position paper and final paper.- Note that since the papers will be published by ACM, all authors need tosign an ACM copyright form. (For further guidelines see:http://www.acm.org/pubs/copyright_form.html)Submit papers here www.mindtrek.org/cfpOrganizing CommitteeArtur Lugmayr (General Chair)Helj? Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)Pertti N?r?nen (Workshop and Tutorial Chair)Karen Thorburn (Local Arrangements Chair)Programme CommitteePradeep K.Atrey, The University of Winnipeg, CANADAPeter A. Bruck, CEO and Chief Researcher of Research Studios Austria,AUSTRIAStaffan Bj?rk, Chalmers University of Technology, SWEDENIrek Defee, Tampere University of Technology (TUT), FINLANDNicole Ellison, Michigan State University, USAJussi Holopainen, Nokia, FINLANDAbdelmagid Salem Hammuda, Qatar University, QATARSal Humphreys, Queensland University of Technology, (QUT), AUSTRALIAAki J?rvinen, IT University of Copenhagen, DENMARKJuha Kaario, NOKIA, FINLANDJan Kallenbach, Helsinki University of Technology (HUT), FINLANDJonas Kronlund, ELISA, FINLANDKai Kuikkaniemi, HIIT - Helsinki Institute for InformationTechnology, FINLANDCai Melakoski, TAMK University of Applied Sciences, FINLANDFrans M?yr?, University of Tampere (UTA), FINLANDMarko Nieminen, Helsinki University of Technology (HUT), FINLANDMarianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIAHannu Paunonen, Metso Automation, FINLANDMatthias Rauterberg, Eindhoven University of Technology, NETHERLANDSCalin Rusu, Technical University of Cluj-Napoca, ROMANIAAntti Salovaara, Helsinki Institute for Information Technology(HIIT), FINLANDKirsi Silius, Tampere University of Technology (TUT), FINLANDManfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIAKaisa V??n?nen-Vainio-Mattila, Tampere University of Technology(TUT), FinlandAnnika Waern, Swedish Institute of Computer Science, SWEDENKarsten D.Wolf, University of Bremen, GERMANYZhiwen Yu, Kyoto University, JAPANContactQuestions concerning academic content, papers, tutorials, workshops,scientific contributions:Email: academic.chairs (at) mindtrek.orgGeneral questions concerning payments, administration, copyright forms,local arrangements, and the venue:Email: academic.info (at) mindtrek.orgSubmit papers herewww.mindtrek.org/cfpFurther Informationhttp://www.mindtrek.orgSupported by:City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere Universityof Technology, Tampere University, TAMK University of Applied Sciences,Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz and COSSThe Finnish Centre for Open Source Solutions.
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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