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    MINDTREK 2009 - ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era

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    Website http://www.mindtrek.org/2009/conference | Want to Edit it Edit Freely

    Category MINDTREK 2009

    Deadline: May 31, 2009 | Date: September 30, 2009

    Venue/Country: Tampere, Finland

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    ACM Academic MindTrek 2009:

    Everyday Life in the Ubiquitous Era

    Call for Papers, Tutorials and Workshops

    September 30th ? 2nd October, 2009

    Tampere, Finland

    http://www.mindtrek.org, http://www.mindtrek.org/academic

    In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be

    published in the ACM digital library and a selected set of high-level

    contributions will published as book chapters or in journals

    Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

    We are pleased to invite you to the Academic MindTrek conference from

    September 30th ? 2nd October, which brings together a cross-disciplinary

    crowd of people to investigate current and emerging topics of media in the

    ubiquitous arena. Media to be discussed range from business, social and

    technical to content-related topics.

    September 30th is the main Academic day, featuring the following three

    tracks:

    * Social Media

    Social media and Web 2.0 technologies are applied in ever diverse practices

    both in private and public communities. Traditional communication and

    expression modalities are challenged and totally new practices are

    constructed in the collaborative, interactive media space;

    * Ambient and Ubiquitous Media

    ?The medium is the message!? ? This conference track focuses on the

    definition of ambient and ubiquitous media with a cross-disciplinary

    viewpoint: ambient media between technology, art, and content. The focus of

    this track is on applications, theory, art-works, mixed reality concepts,

    the Web 3.0, and user experiences that make ubiquitous and ambient media

    tick;

    * Digital Games

    Digital play and games are currently undergoing many transformations: gaming

    devices are becoming truly connected, players are finding more possibilities

    for collaboration, and simultaneously games are being applied into novel

    uses and mobile use contexts.

    In addition, special academic sessions (e.g. tutorials, workshops, and

    multidisciplinary sessions) will be held on Oct 1st & 2nd, parallel to the

    MindTrek business conference. Academic speakers and authors are warmly

    welcome to attend the business conference tracks as part of the academic

    conference fee during these days as well.

    The MindTrek Association hosts MindTrek as a yearly conference, where the

    Academic MindTrek conference has been a part of this unique set of events

    comprising competitions, world famous keynote speakers, plenary sessions,

    media festivals, and workshops since 1997. It is a meeting place where

    experts and thinkers present results from their latest work regarding the

    development of Internet, interactive media, and the information society.

    MindTrek brings together researchers and practitioners from diverse

    disciplines that are involved in the development of media in various fields,

    ranging from sociology and the economy, to technology.

    The organizing committee invites you to submit original high quality full

    papers, long or short, addressing the special theme and the topics, for

    presentation at the conference and inclusion in the proceedings.

    We are interested in contributions in the topic areas social media,

    ambient/ubiquitous media, and games such as:

    - case-studies (successful, and especially unsuccessful ones)

    - oral presentation of fresh and innovative ideas

    - artistic installations and running system prototypes

    - user-experience studies and evaluations

    - technological novelties, evaluations, and solutions

    - scientific, business, or media oriented contributions

    - proposals for own workshops.

    Paper Proposals

    All submissions will be peer-reviewed double blinded, therefore please

    remove any information that could give an indication of the authorship. The

    scientific part of the conference is organized in cooperation with ACM

    SIGMM, and ?ACM SIGCHI. Conference proceedings will be published in the ACM

    Digital Library. Selected high quality papers will be published in

    international journals, as book chapters, edited books, or via open access

    journals. There will also be a reward for the overall best paper from the

    academic conference.

    Workshop Proposals

    Feel free to suggest workshops which are co-organized with MindTrek 2009.

    Workshop proposals should include the organizing committee, a 1 page

    description of the theme of the workshop, a short CV of organizers,

    duration, the proceedings publisher, and the schedule. Workshop organizers

    also have the possibility to add publications to the main conference

    proceedings.

    Tutorial Proposals

    Tutorial proposals should include a 2-page description of the tutorial,

    intended audience, a short CV, timetable, required equipment, references,

    and a track record of previous tutorials. The target length of tutorials is

    2 hours.

    Submission Deadlines

    - 15th May 2009: submission of tutorial and workshop proposals

    - 31st May 2009: submissions of long papers (6-8 pages)

    - 15th June 2009: submission of short papers (3-4 pages)

    - 30th June 2009: submission of poster presentations (1 page)

    - 15th July 2009: submission of workshop papers for accepted workshops

    Key-Dates

    - 25th May 2009: notification of acceptance/rejection of workshop and

    tutorial proposals

    - 15th July 2009: notification of acceptance/rejection for long and short

    papers

    - 10th August 2009: camera ready papers, copyright forms, and conference

    registration

    - 30th September ? 2nd October 2009 MindTrek academic conference

    Conference Themes

    1. Social Media

    - business models, service models, and policies

    - questions related to identity, motivation and values

    - blogs, wikis, collaboration and social platform designs in practice

    - user-created content and social networks

    - mashups

    - enterprise 2.0 and social computing in work organizations

    - evaluation and research methods of social media

    - ?old? and ?new? social media

    - social media and community design

    2. Ambient and Ubiquitous Media - between Technology, Services, and Art

    - applications and services utilizing ubiquitous and pervasive technology

    - ubicom in eLearning, leisure, storytelling, art works, advertising, and

    mixed reality contexts

    - next generation user interfaces, ergonomics, multimodality, and

    human-computer interaction

    - art works for smart public or indoor spaces, mobile phones, museums, or

    cultural applications

    - context awareness, sensor perception, context sensitive internet, and

    smart daily objects

    - personalization, multimodal interaction, smart user interfaces, and

    ergonomics

    - ambient human computer interaction, experience design, usability, and

    audience research

    - software, hardware, middleware, and technologies for pervasive and

    ubiquitous

    - theoretical methods and algorithms in ubiquitous and ambient systems

    - business models, service models, media economics, regulations, x-commerce,

    and policies

    3. Digital Games

    - theoretical and analytical studies of games and play

    - game design research

    - playful experiences in and around games: social play and funware

    - non-entertainment uses for games: serious games, persuasive games

    - games as services: new business models, service models

    - games and user-created content

    - pervasive and ubiquitous gaming

    - online, mobile, casual and cross-media gaming

    Paper Submission

    - Please follow the style guidelines on

    http://www.acm.org/sigs/publications/proceedings-templates for formatting

    your position paper and final paper.

    - Note that since the papers will be published by ACM, all authors need to

    sign an ACM copyright form. (For further guidelines see:

    http://www.acm.org/pubs/copyright_form.html)

    Submit papers here www.mindtrek.org/cfp

    Organizing Committee

    Artur Lugmayr (General Chair)

    Helj? Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)

    Pertti N?r?nen (Workshop and Tutorial Chair)

    Karen Thorburn (Local Arrangements Chair)

    Programme Committee

    Pradeep K.Atrey, The University of Winnipeg, CANADA

    Peter A. Bruck, CEO and Chief Researcher of Research Studios Austria,

    AUSTRIA

    Staffan Bj?rk, Chalmers University of Technology, SWEDEN

    Irek Defee, Tampere University of Technology (TUT), FINLAND

    Nicole Ellison, Michigan State University, USA

    Jussi Holopainen, Nokia, FINLAND

    Abdelmagid Salem Hammuda, Qatar University, QATAR

    Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA

    Aki J?rvinen, IT University of Copenhagen, DENMARK

    Juha Kaario, NOKIA, FINLAND

    Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND

    Jonas Kronlund, ELISA, FINLAND

    Kai Kuikkaniemi, HIIT - Helsinki Institute for Information

    Technology, FINLAND

    Cai Melakoski, TAMK University of Applied Sciences, FINLAND

    Frans M?yr?, University of Tampere (UTA), FINLAND

    Marko Nieminen, Helsinki University of Technology (HUT), FINLAND

    Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA

    Hannu Paunonen, Metso Automation, FINLAND

    Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS

    Calin Rusu, Technical University of Cluj-Napoca, ROMANIA

    Antti Salovaara, Helsinki Institute for Information Technology

    (HIIT), FINLAND

    Kirsi Silius, Tampere University of Technology (TUT), FINLAND

    Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA

    Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology

    (TUT), Finland

    Annika Waern, Swedish Institute of Computer Science, SWEDEN

    Karsten D.Wolf, University of Bremen, GERMANY

    Zhiwen Yu, Kyoto University, JAPAN

    Contact

    Questions concerning academic content, papers, tutorials, workshops,

    scientific contributions:

    Email: academic.chairs (at) mindtrek.org

    General questions concerning payments, administration, copyright forms,

    local arrangements, and the venue:

    Email: academic.info (at) mindtrek.org

    Submit papers here

    www.mindtrek.org/cfp

    Further Information

    http://www.mindtrek.org

    Supported by:

    City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University

    of Technology, Tampere University, TAMK University of Applied Sciences,

    Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz and COSS

    The Finnish Centre for Open Source Solutions.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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