Sign for Notice Everyday    Sign Up| Sign In| Link| English|

Our Sponsors


    PAPERS, WORKSHOPS, AND TUTORIALS 2009 - ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era

    View: 2187

    Website http://www.mindtrek.org | Want to Edit it Edit Freely

    Category PAPERS, WORKSHOPS, AND TUTORIALS 2009

    Deadline: May 31, 2009 | Date: September 30, 2009

    Venue/Country: Tampere, Finland, Finland

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    p/>

    CALL FOR PAPERS, TUTORIALS, AND WORKSHOPS

    ACM Academic MindTrek 2009: Everyday Life in the Ubiquitous Era

    Ambient Media *** Social Media *** Games

    September 30th ¨C 2nd October, 2009, Tampere, Finland

    Submission Deadlines:

    - 15th May 2009: submission of tutorial and workshop proposals

    - 31st May 2009: submissions of long papers (6-8 pages)

    - 15th June 2009: submission of short papers (3-4 pages)

    - 30th June 2009: submission of poster presentations (1 page)

    - 15th June 2009: submissions of workshop papers for accepted papers

    http://www.mindtrek.org

    http://www.mindtrek.org/academic

    In cooperation with ACM, ACM SIGMM and ACM SIGCHI

    Publications will be published in the ACM digital library

    Selected set of high-level contributions will published as book chapters or in journals

    Academic MindTrek 2009 Call for Papers, Tutorials and Workshops

    We are pleased to invite you to the Academic MindTrek conference from September 30th ¨C 2nd October,

    which brings together a cross-disciplinary crowd of people to investigate current and emerging topics

    of media in the ubiquitous arena. Media to be discussed range from business, social and technical

    to content-related topics.

    September 30th is the main Academic day, featuring the following three tracks:

    * Social Media

    Social media and Web 2.0 technologies are applied in ever diverse practices both in private and public

    communities. Traditional communication and expression modalities are challenged and totally new

    practices are constructed in the collaborative, interactive media space;

    * Ambient and Ubiquitous Media

    ¡°The medium is the message!¡± ¨C This conference track focuses on the definition of ambient and ubiquitous

    media with a cross-disciplinary viewpoint: ambient media between technology, art, and content. The focus

    of this track is on applications, theory, art-works, mixed reality concepts, the Web 3.0, and user

    experiences that make ubiquitous and ambient media tick;

    * Digital Games

    Digital play and games are currently undergoing many transformations: gaming devices are becoming truly

    connected, players are finding more possibilities for collaboration, and simultaneously games are being

    applied into novel uses and mobile use contexts.

    In addition, special academic sessions (e.g. tutorials, workshops, and multidisciplinary sessions) will

    be held on Oct 1st & 2nd, parallel to the MindTrek business conference. Academic speakers and authors

    are warmly welcome to attend the business conference tracks as part of the academic conference fee during

    these days as well.

    The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek conference has

    been a part of this unique set of events comprising competitions, world famous keynote speakers, plenary

    sessions, media festivals, and workshops since 1997. It is a meeting place where experts and thinkers

    present results from their latest work regarding the development of Internet, interactive media, and the

    information society. MindTrek brings together researchers and practitioners from diverse disciplines that

    are involved in the development of media in various fields, ranging from sociology and the economy, to

    technology.

    The organizing committee invites you to submit original high quality full papers, long or short, addressing

    the special theme and the topics, for presentation at the conference and inclusion in the proceedings.

    We are interested in contributions in the topic areas social media, ambient/ubiquitous media, and games

    such as:

    - case-studies (successful, and especially unsuccessful ones)

    - oral presentation of fresh and innovative ideas

    - artistic installations and running system prototypes

    - user-experience studies and evaluations

    - technological novelties, evaluations, and solutions

    - scientific, business, or media oriented contributions

    - proposals for own workshops.

    Paper Proposals

    All submissions will be peer-reviewed double blinded, therefore please remove any information that could

    give an indication of the authorship. The scientific part of the conference is organized in cooperation

    with ACM SIGMM, and ¡®ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library.

    Selected high quality papers will be published in international journals, as book chapters, edited books,

    or via open access journals. There will also be a reward for the overall best paper from the academic

    conference.

    Workshop Proposals

    Feel free to suggest workshops which are co-organized with MindTrek 2009. Workshop proposals should

    include the organizing committee, a 1 page description of the theme of the workshop, a short CV of

    organizers, duration, the proceedings publisher, and the schedule. Workshop organizers also have the

    possibility to add publications to the main conference proceedings.

    Tutorial Proposals

    Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV,

    timetable, required equipment, references, and a track record of previous tutorials. The target length

    of tutorials is 2 hours.

    Submission Deadlines

    - 15th May 2009: submission of tutorial and workshop proposals

    - 31st May 2009: submissions of long papers (6-8 pages)

    - 15th June 2009: submission of short papers (3-4 pages)

    - 30th June 2009: submission of poster presentations (1 page)

    - 15th July 2009: submission of workshop papers for accepted workshops

    Key-Dates

    - 25th May 2009: notification of acceptance/rejection of workshop and tutorial proposals

    - 15th July 2009: notification of acceptance/rejection for long and short papers

    - 10th August 2009: camera ready papers, copyright forms, and conference registration

    - 30th September ¨C 2nd October 2009 MindTrek academic conference

    Conference Themes

    1. Social Media

    - business models, service models, and policies

    - questions related to identity, motivation and values

    - blogs, wikis, collaboration and social platform designs in practice

    - user-created content and social networks

    - mashups

    - enterprise 2.0 and social computing in work organizations

    - evaluation and research methods of social media

    - ¡®old¡¯ and ¡®new¡¯ social media

    - social media and community design

    2. Ambient and Ubiquitous Media - between Technology, Services, and Art

    - applications and services utilizing ubiquitous and pervasive technology

    - ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts

    - next generation user interfaces, ergonomics, multimodality, and human-computer interaction

    - art works for smart public or indoor spaces, mobile phones, museums, or cultural applications

    - context awareness, sensor perception, context sensitive internet, and smart daily objects

    - personalization, multimodal interaction, smart user interfaces, and ergonomics

    - ambient human computer interaction, experience design, usability, and audience research

    - software, hardware, middleware, and technologies for pervasive and ubiquitous

    - theoretical methods and algorithms in ubiquitous and ambient systems

    - business models, service models, media economics, regulations, x-commerce, and policies

    3. Digital Games

    - theoretical and analytical studies of games and play

    - game design research

    - playful experiences in and around games: social play and funware

    - non-entertainment uses for games: serious games, persuasive games

    - games as services: new business models, service models

    - games and user-created content

    - pervasive and ubiquitous gaming

    - online, mobile, casual and cross-media gaming

    Paper Submission

    - Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-templates for formatting your position paper and final paper.

    - Note that since the papers will be published by ACM, all authors need to sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html)

    Submit papers here www.mindtrek.org/cfp

    Organizing Committee

    Artur Lugmayr (General Chair)

    Heljä Franssila, Olli Sotamaa, Jukka Vanhala (Conference Co-chairs)

    Pertti Näränen (Workshop and Tutorial Chair)

    Karen Thorburn (Local Arrangements Chair)

    Programme Committee

    Pradeep K.Atrey, The University of Winnipeg, CANADA

    Staffan Björk, Chalmers University of Technology, SWEDEN

    Irek Defee, Tampere University of Technology (TUT), FINLAND

    Nicole Ellison, Michigan State University, USA

    Jussi Holopainen, Nokia, FINLAND

    Abdelmagid Salem Hammuda, Qatar University, QATAR

    Sal Humphreys, Queensland University of Technology, (QUT), AUSTRALIA

    Aki Järvinen, IT University of Copenhagen, DENMARK

    Juha Kaario, NOKIA, FINLAND

    Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND

    Jonas Kronlund, ELISA, FINLAND

    Kai Kuikkaniemi, HIIT - Helsinki Institute for Information Technology, FINLAND

    Cai Melakoski, TAMK University of Applied Sciences, FINLAND

    Frans Mäyrä, University of Tampere (UTA), FINLAND

    Marko Nieminen, Helsinki University of Technology (HUT), FINLAND

    Marianna Obrist, ICT & S Centre, University of Salzburg, AUSTRIA

    Hannu Paunonen, Metso Automation, FINLAND

    Matthias Rauterberg, Eindhoven University of Technology, NETHERLANDS

    Calin Rusu, Technical University of Cluj-Napoca, ROMANIA

    Antti Salovaara, Helsinki Institute for Information Technology (HIIT), FINLAND

    Kirsi Silius, Tampere University of Technology (TUT), FINLAND

    Manfred Tscheligi, ICT & S Centre, University of Salzburg, AUSTRIA

    Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology (TUT), Finland

    Annika Waern, Swedish Institute of Computer Science, SWEDEN

    Karsten D.Wolf, University of Bremen, GERMANY

    Zhiwen Yu, Kyoto University, JAPAN

    Contact

    Questions concerning academic content, papers, tutorials, workshops, scientific contributions:

    Email: academic.chairs (at) mindtrek.org

    General questions concerning payments, administration, copyright forms, local arrangements, and the venue:

    Email: academic.info (at) mindtrek.org

    Submit papers here

    www.mindtrek.org/cfp

    Further Information

    http://www.mindtrek.org

    Supported by:

    City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University of Technology, Tampere University, TAMK University of Applied Sciences, Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz, COSS The Finnish Centre for Open Source Solutions, and the Ambient Media Association (AMEA).


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.