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    ACE 2009 - 5th Advances in Computer Entertainment Technology Conference

    View: 4947

    Website http://www.ace2009.org/ | Want to Edit it Edit Freely

    Category ACE 2009

    Deadline: June 19, 2009 | Date: October 29, 2009

    Venue/Country: Athens, Greece

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    ACE 2009

    (5th Advances in Computer Entertainment Technology Conference)

    incorporating

    DIMEA 2009

    (3rd Digital Interactive Media Entertainment and Arts Conference)

    Athens, Greece

    October 29-31, 2009

    Interactive Entertainment is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported $2.6 billion in sales revenue; this figure has more than tripled in 2007, yielding $9.5 billion in revenues. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 old male target demographic to include women, Hispanics, and African Americans. This pattern has been observed in several markets, including Japan, China, Korea, and India. Thus, interactive entertainment is becoming part of our everyday life, impacting our thinking, society and culture in many ways.

    ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.

    The focus of ACE 2009 is to gather researchers from academia and industryâ?’researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:

    Accessibility

    Aesthetics

    Affective Computing

    Ambient Intelligence

    Animation Techniques

    Attention

    Augmented / Mixed Reality

    Avatars and Virtual Community

    Community

    Cultural Computing

    Digital Entertainment and Sports

    Digital Broadcasting/Podcasting

    Digital Cinema

    Elderly Entertainment

    Empathy

    Entertainment Design Theory

    Experience Design

    Funology

    Graphics Techniques

    Human-Robots Interaction

    Interaction Design

    Interactive Computer Graphics

    Interactive Theatre

    Internet Networking Media

    Learning and Children

    Location-Based Entertainment

    Metaverse

    Mixed Media

    Mobile Entertainment

    Multimodal Interaction

    Narratives / Digital Storytelling

    New Gaming Audiences

    Novel interfaces

    Pervasive and Online Games

    Physical Computing

    Robotic Love and Affection

    Simplicity

    Situativity

    Smart Gadgets and Toys

    Social Impact

    Social Networking

    Sound and Music

    Synesthetic Entertainment

    Tangible Interfaces

    User Interfaces

    Visual Effects

    Virtual Reality

    To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

    â?¢ Papers Track:

    o Full Papers: Original unpublished technical, design, and theory/social impact. Submissions to this track

    should not exceed 8 pages in ACM format.

    o Short Papers: Original unpublished technical, design, and theory/social impact. Submissions to this

    track should not exceed 4 pages in ACM format. The program committee may also

    suggest submitted long papers be resubmitted as short papers.

    o Posters: Breakthroughs in technical research, content design, industry applications, and entertainment

    theories/social impact researches are invited. Submissions to this track should not exceed 2 pages in

    ACM format. Format instructions are posted on the website noted below. All accepted submissions

    will be published in conference proceedings.

    â?¢ Creative Showcases (show cased within three types of spaces: exhibition space, art gallery and gaming exhibit)

    o Technical demonstrations: prototype demonstrations of advanced entertainment technology

    o Games, including, but not limited to, experimental games, independent games, games for change,

    video games, commercial games, casual games, mobile games

    o Interactive narrative, interactive drama, alternate reality games, and interactive fiction

    o Interactive art installations

    o Web-based computer entertainment

    o Digital audio, visual and other sensory art

    o Design showcase

    One page abstracts of all accepted submissions will be published in conference proceedings.

    For further information please visit: http://www.ace2009.org

    Important Dates:

    Deadline for Full and Short Papers: June 19, 2009

    Deadline for Posters and Creative Showcases: June 19, 2009

    Notifications of Acceptance: August 21, 2009

    Camera Ready Copy: September 18, 2009

    Submissions of papers will be online on our conference website (http://www.ace2009.org) using Easy Chair and should follow the ACM Submission Format. See ACM SIG Proceedings Template for more instructions.

    Selected papers will be asked to extend their papers for a Journal Publication:

    Selected papers will be published in Special Issue of ACM Computers in Entertainment and International Journal on Arts and Technology (IJART)

    Awards

    Best papers and creative showcases will be selected based on a jury of well respected pioneers in the field attending the conference. We honor the authors of these publications by presenting awards including:

    Paper award categories: Gold, Silver, and Bronze.

    Creative showcase award categories: Gold, Silver, and Bronze.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.