ACE 2009 - 5th Advances in Computer Entertainment Technology Conference
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Website http://www.ace2009.org/ |
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Category ACE 2009
Deadline: June 19, 2009 | Date: October 29, 2009
Venue/Country: Athens, Greece
Updated: 2010-06-04 19:32:22 (GMT+9)
Call For Papers - CFP
ACE 2009(5th Advances in Computer Entertainment Technology Conference)incorporating DIMEA 2009(3rd Digital Interactive Media Entertainment and Arts Conference)Athens, GreeceOctober 29-31, 2009Interactive Entertainment is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported $2.6 billion in sales revenue; this figure has more than tripled in 2007, yielding $9.5 billion in revenues. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 old male target demographic to include women, Hispanics, and African Americans. This pattern has been observed in several markets, including Japan, China, Korea, and India. Thus, interactive entertainment is becoming part of our everyday life, impacting our thinking, society and culture in many ways.ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.The focus of ACE 2009 is to gather researchers from academia and industryâ?’researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:AccessibilityAestheticsAffective ComputingAmbient IntelligenceAnimation TechniquesAttentionAugmented / Mixed RealityAvatars and Virtual CommunityCommunityCultural ComputingDigital Entertainment and SportsDigital Broadcasting/PodcastingDigital CinemaElderly EntertainmentEmpathyEntertainment Design TheoryExperience DesignFunologyGraphics TechniquesHuman-Robots InteractionInteraction DesignInteractive Computer GraphicsInteractive TheatreInternet Networking MediaLearning and ChildrenLocation-Based EntertainmentMetaverseMixed MediaMobile EntertainmentMultimodal InteractionNarratives / Digital StorytellingNew Gaming AudiencesNovel interfacesPervasive and Online GamesPhysical ComputingRobotic Love and AffectionSimplicitySituativitySmart Gadgets and ToysSocial ImpactSocial NetworkingSound and MusicSynesthetic EntertainmentTangible InterfacesUser InterfacesVisual EffectsVirtual RealityTo encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:â?¢ Papers Track:o Full Papers: Original unpublished technical, design, and theory/social impact. Submissions to this track should not exceed 8 pages in ACM format.o Short Papers: Original unpublished technical, design, and theory/social impact. Submissions to this track should not exceed 4 pages in ACM format. The program committee may also suggest submitted long papers be resubmitted as short papers.o Posters: Breakthroughs in technical research, content design, industry applications, and entertainment theories/social impact researches are invited. Submissions to this track should not exceed 2 pages inACM format. Format instructions are posted on the website noted below. All accepted submissionswill be published in conference proceedings.â?¢ Creative Showcases (show cased within three types of spaces: exhibition space, art gallery and gaming exhibit)o Technical demonstrations: prototype demonstrations of advanced entertainment technologyo Games, including, but not limited to, experimental games, independent games, games for change, video games, commercial games, casual games, mobile gameso Interactive narrative, interactive drama, alternate reality games, and interactive fictiono Interactive art installationso Web-based computer entertainmento Digital audio, visual and other sensory arto Design showcaseOne page abstracts of all accepted submissions will be published in conference proceedings.For further information please visit: http://www.ace2009.orgImportant Dates:Deadline for Full and Short Papers: June 19, 2009Deadline for Posters and Creative Showcases: June 19, 2009Notifications of Acceptance: August 21, 2009Camera Ready Copy: September 18, 2009Submissions of papers will be online on our conference website (http://www.ace2009.org) using Easy Chair and should follow the ACM Submission Format. See ACM SIG Proceedings Template for more instructions.Selected papers will be asked to extend their papers for a Journal Publication:Selected papers will be published in Special Issue of ACM Computers in Entertainment and International Journal on Arts and Technology (IJART)AwardsBest papers and creative showcases will be selected based on a jury of well respected pioneers in the field attending the conference. We honor the authors of these publications by presenting awards including:Paper award categories: Gold, Silver, and Bronze.Creative showcase award categories: Gold, Silver, and Bronze.
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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