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    CGAT 2012 - 5th Annual International Conference on Computer Games, Multimedia and Allied Technology

    View: 3586

    Website http://www.cgames.com.sg | Want to Edit it Edit Freely

    Category Computer Games, Multimedia and Allied Technology; Computer Games; Multimedia; Allied Technology; CGAT; GSTF

    Deadline: February 20, 2012 | Date: May 07, 2012-May 08, 2012

    Venue/Country: Bali, Indonesia

    Updated: 2012-01-20 10:55:41 (GMT+9)

    Call For Papers - CFP

    The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome and can be communicated to the Conference secretariat at infoatcgames.com.sg

    ? Gaming - Mobile, PC, Online, Console

    ? Aesthetic Approaches to Game Design & Development

    ? Storytelling and Narrative Landscapes

    ? Design Documentation

    ? Games Simulations and Dynamic Models

    ? Interactive Simulations

    ? Tools and Systems for Games and Virtual Reality

    ? Intelligent Agents and Gamebots

    ? Gaming ? Hardware and Accessories

    ? Graphics & Visualisation

    ? Texture and Shader Programming

    ? Stereographics in Real Time

    ? Cinematography

    ? Sound Design and Music Systems

    ? Multichanel Audio

    ? Audio Techniques for Racing Games

    ? Media Theory

    ? Interactive Dynamic Response for Games

    ? Mapping the Mental Space of Game Genres

    ? Cultural and Media Studies on Computer Games

    ? Experiential Spatiality in Games

    Player Behavior and Consumer Demographics

    Game Development Contract Outsourcing

    Project Funding and Financing

    Social/Humanities Aspects of Games

    Cheat Codes -To Cheat or Not to Cheat

    Mobile and Multiuser Games

    IPTV and Service Convergence

    Pay-As-You-Play and IPTV

    Academic Courses for Game Design & Development

    Multiuser Virtual Environments (Muves) in Education

    Learning to Play or Learning through Play

    Game Security

    Games and Intellectual Property Rights

    Laws, Regulations, Certifications and Policies for Gaming

    Censorship of Video Games Content

    Artificial Intelligence in the Context of Gaming

    Art, Design and New Media

    Education, Training, and Edutainment Technologies

    Human Factors of Games

    Sound and Music

    3D Geometric models

    Geometric Modelling and Shape Modelling


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.