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    CGAT 2013 - 6th Annual International Conference on Computer Games, Multimedia and Allied Technology

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    Website http://www.cgames.com.sg/ | Want to Edit it Edit Freely

    Category Computer Games; Multimedia; Allied Technology; CGAT; Gaming; Sound; Cloud Enterprise

    Deadline: October 25, 2012 | Date: April 22, 2013-April 23, 2013

    Venue/Country: Singapore, Singapore

    Updated: 2012-05-23 12:02:36 (GMT+9)

    Call For Papers - CFP

    Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.

    The Conference Themes on Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations. The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to infoatcgames.com.sg with your suggestions for additional sessions.

    ? The Conference Proceedings (Print ISSN: 2251-1679, E-Periodical ISSN: 2251-1687) will be indexed by EBSCO, CrossRef, Proquest, EI Compendex, Scopus and will be submitted to ScienceDirect , Cabell's Directories and Ulrich's amongst others, where applicable.

    ? Best Paper Awards and Best Student Paper Awards will be conferred at the conference (in order to qualify for the award, the paper must be presented at the conference).

    ? Journal: Depending on their importance, originality, quality, relevance and other editorial considerations, eligible research articles will be invited for publication in the GSTF International Journal on Computing (JOC) (ISSN: 2010-2283) which is indexed by EBSCO, CrossRef, Proquest and Cabell's Directories.

    ? Book: Selected authors will be invited to contribute book chapters in "The ICT Age" to be published by GSTF in collaboration with Cambridge Scholars Publishing.

    This book will be edited by Dr. Edmond Prakash.

    ? CGAT 2013 will also constitute a Special Panel Session.

    ? Panel Proposals are invited for submission to the CGAT 2013. A minimum of three papers centering on a specific topic will be accepted for submission under Panel Category.

    Topics of interest include, but are not limited to:

    A) Computer Games, Multimedia & Allied Technology

    Optoelectronic instrumentation, measurement and metrology

    Gaming - Mobile, PC, Online, Console

    Aesthetic Approaches to Game Design & Development

    Storytelling and Narrative Landscapes

    Design Documentation

    Games Simulations and Dynamic Models

    Interactive Simulations

    Tools and Systems for Games and Virtual Reality

    Intelligent Agents and Gamebots

    Gaming ? Hardware and Accessories

    Graphics & Visualisation

    Texture and Shader Programming

    Stereographics in Real Time

    Cinematography

    Sound Design and Music Systems

    Multichanel Audio

    Audio Techniques for Racing Games

    Media Theory

    Interactive Dynamic Response for Games

    Mapping the Mental Space of Game Genres

    Cultural and Media Studies on Computer Games

    Experiential Spatiality in Games

    Player Behavior and Consumer Demographics

    Game Development Contract Outsourcing

    Project Funding and Financing

    Social/Humanities Aspects of Games

    Cheat Codes -To Cheat or Not to Cheat

    Mobile and Multiuser Games

    IPTV and Service Convergence

    Pay-As-You-Play and IPTV

    Academic Courses for Game Design & Development

    Multiuser Virtual Environments (Muves) in Education

    Learning to Play or Learning through Play

    Game Security

    Games and Intellectual Property Rights

    Laws, Regulations, Certifications and Policies for Gaming

    Censorship of Video Games Content

    Artificial Intelligence in the Context of Gaming

    Art, Design and New Media

    Education, Training, and Edutainment Technologies

    Human Factors of Games

    Sound and Music

    3D Geometric models


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.