INTETAIN 2014 - 6th International Conference on Intelligent Technologies for Interactive Entertainment
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Website http://www.intetain.org/2014/show/home |
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Category Intelligent Technologies, Interactive Entertainment
Deadline: January 20, 2014 | Date: July 09, 2014-July 10, 2014
Venue/Country: Chicago, U.S.A
Updated: 2014-01-13 23:54:51 (GMT+9)
Call For Papers - CFP
6th International ICST Conference on Intelligent Technologies for Interactive Entertainment INTETAIN 2014 - Chicago, IL USACall for PapersLocation: Columbia College ChicagoDates: July 9 - 11, 2014Scope: Distributed CreativityCreativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, playing, and designing meaningful opportunities such as interactive media systems and experiences. For INTETAIN 2014, we welcome researchers in science and engineering and creative practitioners to come together and explore how shared media networks, production, and experiences may make use of a notion such as distributed creativity.We invite the submission of research papers and posters, panel discussions, creative technology demonstrations, and workshop proposals that address all aspects of design, production, distribution, and assessment of interactive making and playing.Important datesSubmission DeadlinesJanuary 20th 2014: Posters, Panels, General paper submissions, and Workshops proposalsJanuary 25th 2014: Intelligent Interaction Showcase, and Game Jam Research proposalsFebruary 1st 2014: Proposal deadline for special session papersAcceptance NotificationMarch 20th 2014: Acceptance Notification for General Papers, Poster, Panel, Workshop, Creative Showcase, and Game Jam Research proposalsApril 15th 2014: Camera Ready SubmissionAccepted submission will be published in INTETAIN 2014 Proceedings.Types of SubmissionPapersPostersPanel DiscussionsSpecial SessionsA Special Session is a Paper Session curated for a dedicated topic, and may involve a dedicated review committee with specialized knowledge in the subject area.WorkshopsWorkshops are half-day events that present working information on a technology implementation and related creative applications. Workshops may be scheduled on the day before the conference begins.Intelligent Interaction Creative ShowcaseThe Showcase will present live demonstrations of creative applications for intelligent interaction.Game Jam Research ProposalResearch Proposals will be accepted for study of an annual 24-hour Game Jam held at Columbia College Chicago in early May. Proposals will detail data collection instruments and methods that can be applied pre, post, and concurrent with the Game Jam event. Selected proposals will be prepared for data collection to be performed during the May 2014 Game Jam. Accepted proposers may participate in the collection process remotely or on the Columbia College Chicago campus. Resulting data will be provided to the proposers before May 31 so that they can prepare a discussion of their proposal including initial analyses of the results.TopicsSupporting and Eliciting CreativityTechnology that helps people be creativeArchitecture to support Distributed CreativityIn performing, playing, and producingIntelligent Integration of multiple sensor types and fusion scenarioGesture recognition and applicationsSocial Sciences and Computational Sciences approachesAI humor, AI metaphor, AI storytelling, AI painting, AI musicDistribution and democracy in play and production paradigms, authorship practicesSensors + Signal processing for data fusionPlay and PerformanceMeasuring creativityComputational CreativitySociology and organizational structureCognitionAttention/distribution/fusion, and intelligenceInteractive StorytellingCollaborative long form and short form narrativeUser Engagement AssessmentCross-platform production and distribution issuesTeamwork and remote productionMulti-modal and cross-modal applicationsCreative Models that link Games, Broadcast, and CinemaLive Performance with Interactive MediaEmerging Authoring PlatformsSustainability and archiving of tools and media applicationsLiteracy of Creative Expression combined with Technological LiteracyPedagogyStorage, Retrieval, Archiving, and Reusability“Serious” Applications and Civic Community DevelopmentGreen Technologies for Interactive Media PlatformsPost-conference publicationSelected papers from the conference will be revised for publication in a special issue of a recognized journal. Journals under consideration for INTETAIN 2014 include Elsevier's Entertainment Computing, Interscience's International Journal of Art and Technology, Leonardo Journal, and EAI's Transactions on Creative Technology http://eai.eu/transaction/creative-technologies. Past INTETAIN conferences have generated special issues in Entertainment Computing, IJART, and IEEE Intelligent Systems Journal.Submission DetailsPapers: 10 page, formatted in Springer LNICST format ? will be published in proceedingsPosters: 4 page, formatted in Springer LNICST format ? will be published in proceedingsIntelligent Interaction Creative Showcase: 4 page Springer LNICST format ? will be published in proceedingsPanel Discussions: a 2 page proposal with names & bio of organizers, description of topic, explanation of relevance to INTETAIN, list of possible panelists (plus possible confirmation)Special Sessions: a 2 page proposal with names & bio of organizers, description of topic, explanation of relevance to INTETAIN, list of intended contributors (plus possible confirmation) ? session papers same format as regular papers, published in LNICST proceedings; maximum one paper co-authored by organizersWorkshops: a 2 page proposal with names & bio of organizers, description of topic, explanation of relevance to INTETAIN; plus, if workshop proceedings publication intended, description of how & whereGame Jam Research Proposal: a 2 to 3 page proposal with names & bio of organizers, description of research question, and proposed data gathering method. Proposals must be structured in reference to a description of the Game Jam rules, participants, and dynamics that will be published online. Data gathering must be feasible to implement in the Game Jam context and adhere to IRB requirements.Online Submission Process:For online submissions visit the EasyChair submission system.https://www.easychair.org/conferences/?conf=intetain2014Conference HostsColumbia College ChicagoColumbia College Chicago is the nation’s largest and most diverse private, nonprofit college for media, communications and the arts, with about 10,000 undergraduate and graduate students from all 50 states and more than 40 foreign countries.Columbia’s urban campus is situated in the heart of downtown Chicago along Grant Park and Lake Michigan, surrounded by hotels, restaurants, theaters, shops, and the energy and famous modern architecture of the America’s third largest city. http://www.colum.edu/campusmap/.Chicago is an international destination offering a generous mix of creative cultures, top research universities, international corporate headquarters, and national scientific laboratories.European Alliance for Innovation (EAI)EAI is a membership-driven, grassroots ecosystem of leading ICT organizations and individuals focused on facilitating and advancing innovation in Europe. It operates through a variety of member-volunteer bodies that participate in both physical and virtual engagement around the ideas and services that will drive Europe’s ambitious innovation agenda. www.eai.eu
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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