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Category modeling; simulation; virtual reality; augmented reality; mixed reality

Deadline: May 15, 2018 | Date: September 17, 2018-September 18, 2018

Venue/Country: Budapest, Hungary

Updated: 2018-04-16 20:40:18 (GMT+9)

Call For Papers - CFP


Dates and Location

September 17-19, 2018

VARE 2018 will be held in Budapest (Hungary), in cooperation with the I3M 2018 MultiConference.

Key Dates – Deadlines

Abstracts or full draft papers, May 15th 2018

Acceptance Notification, June 15th 2018

Camera Ready Papers, July 15th 2018

Journal Opportunities

Best papers of VARE 2018 will be invited to submit an extended version to Special Issues of the following International Journals:

· International Journal of Simulation and Process Modelling

· International Journal of Service and Computing Oriented Manufacturing

· International Journal of Food Engineering

· International Journal of Privacy and Health Information Management

· International Journal of Oil, Gas and Coal Technology


The VARE proceedings are indexed by Scopus.

Conference Aim

The VARE is a biannual event that brings together trainers in all areas of knowledge and educational levels as well as researchers and scientists from virtual technologies as well data advanced visualization and virtualization. In general, main aim is to improve teaching and training, and data analysis through virtual and augmented technologies use and to discuss problems and solutions in mentioned areas to identify new issues, and to shape future directions for research.

The theme for VARE 2018 is "Launch bridges to introducing Virtual and Augmented Reality (VR/AR)" to mark the ever-increasing need for convenient, domain related and immersive sociotechnical systems data visualization.

Submission system and registration procedure

Detailed information’s on the submission system and the registration procedures are available on the official conference website


VARE 2018 will be held in Budapest,

Conference Topics

Virtual (VR), augmented (AR) and mixed (MR) reality environments development and applications

3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors)

Advanced visualization and immersive projection technologies

Collaborative and multi-participant VR/AR/MR environments

Computer graphics and objects techniques (data and objects visualization and animation

Data visual analytics and semantics visualization

Human-computer interaction (haptics, audio, and other visual and non-visual interfaces)

Immersive gaming and VR/AR/MR related edutainment

Mobile VR/AR/MR solutions

Multi-user and distributed VR/AR/MR systems

Presence and VR/AR/MR related cognition technologies

Technological, psychological and artistic issues of integrating VR/AR/MR objects with real-world objects and environments

Tracking, sensing and navigation VR/AR/MR objects

VR/AR/MR applications in e-learning systems

VR/AR/MR related modeling and simulation

Holography systems development and use

VR/AR/MR systems hardware and software

Virtual reality and Art

Engineering Art

Holographic visualization

Detailed topics description and current list of tracks/workshops available at

Contact and Information

For further information please contact Francesco Longo ( or

Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.