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    ACHI 2011 - ACHI 2011, The Fourth International Conference on Advances in Computer-Human Interactions

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    Website www.iaria.org/conferences2011 | Want to Edit it Edit Freely

    Category ACHI 2011

    Deadline: October 15, 2010 | Date: February 23, 2011-February 28, 2011

    Venue/Country: Gosier, France

    Updated: 2010-10-05 10:44:39 (GMT+9)

    Call For Papers - CFP

    The Fourth International Conference on Advances in Computer-Human Interaction, ACHI 2011, was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2011 brings also a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering.

    The ACHI 2011 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.

    The conference has the following tracks:

    INTER: Interfaces

    OUI: Organic user interfaces

    HAPTIC: Haptic interfaces

    SYSTEMS: Interactive systems

    DEVICES: Interaction devices

    DESIGN & EVAL: Interaction & interface design & evaluation

    MODELS: Principles, theories, and models

    USER: User modeling and user focus

    PARADIGMS: Traditional and emerging paradigms

    ACCESS: Usability and universal accessibility

    HUM-ROBOTS: Human-robot interaction

    HUM- AGENTS: Agents and human interaction

    SOCIAL: Social aspects of human-computer interaction

    GAMES: Computer games and gaming

    EDUCATION: Human-computer interaction in education and training

    MED APPS: Applications in medicine

    TELECONF: Teleconferencing

    APPLICATIONS: Other domain applications

    We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

    The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, implementations, running experiments and applications. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. Industrial presentations are not subject to these constraints. Tutorials on specific related topics and panels on challenging areas are encouraged. All tracks are open to both research and industry contributions.

    INTER: Interfaces

    Graphical user interfaces

    Intelligent user interfaces

    Adaptive user interfaces

    Multi-modal user interfaces

    Context-based interfaces

    Virtual reality and 3D interfaces

    Speech and natural language interfaces

    Interfaces for collaborative systems

    Interfaces for restricted environments

    Internationalization and reflections of culture on interface design

    Interfaces for disadvantaged users

    Interface specification and design

    Interface prototyping

    Interface testing

    Interface evaluation

    Interface generators and other tools for developing interfaces

    Data visualization

    Visualization techniques

    Interactive visualization

    OUI: Organic user interfaces

    Interface-oriented materials and devices

    Physical and digital representation

    Sensing and display technologies

    Rollable and foldable displays with tactile properties

    Skin-based input

    Analog input interaction design

    Flexible display technologies

    Functional-based display forms

    Flexible-computing and curve computer interactions

    3D continuous display interfaces

    HAPTIC: Haptic interfaces

    Fundamental of haptic interactions

    Tangible user interfaces

    Bidirectional information flow

    Haptography

    Haptic feedback and control

    Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)

    Magnetic levitation haptic interfaces

    Kinetic motion-based interaction

    Kinetic motion and haptic design

    Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)

    Language of motion / Gesture annotation

    Interfaces with kinetic properties

    Sensor actuator design, development and evaluation

    Linear haptic display

    Fingertip haptic display

    Pen based force display

    High bandwidth force display

    Quality of experience model for haptic interactions

    Haptics rendering

    SYSTEMS: Interactive systems

    Highly interactive systems

    Intelligent agents and systems

    Adaptive systems

    Context-aware systems

    Multi-user multi-interface systems

    Collaborative systems

    Computer-supported cooperative work

    Distributed information spaces

    Communicators and advisory systems

    Interaction through wireless communication networks

    DEVICES: Interaction devices

    General input and output devices

    Virtual reality input and output devices

    Interaction devices for immersive environments

    Shareable devices and services

    Mobile devices and services

    Pervasive devices and services

    Small displays

    Very large displays

    Tangible user interfaces

    Wearable computing

    Interaction devices for disadvantaged users

    Interaction devices for computer games

    DESIGN & EVAL: Interaction & interface design & evaluation

    Interface metaphors

    Interaction styles

    Interaction paradigms

    Requirements specification methods and tools

    Analysis methods and tools

    Design methods and tools

    Evaluation paradigms

    Evaluation methods and tools

    Evaluation frameworks

    Scenarios

    Task analysis

    Conceptual design

    Physical design

    Information architecture

    Information design for websites

    Guidelines and heuristics

    Experience design

    Environmental design

    Ethnography

    Contextual design

    Service design

    MODELS: Principles, theories, and models

    Cognitive models

    Conceptual models

    Mental models

    Frameworks for cognition

    Model-based design of interactive systems

    Formal methods in human-computer interaction

    USER: User modeling and user focus

    Usability and user experience goals

    User testing

    User modeling

    User profiling

    Predictive models (e.g., for user delay prediction)

    Human perceptible thresholds

    User support systems

    Psychological foundations for designing interactive system

    Human information processing

    Digital human modeling

    Engineering psychology

    Ergonomics

    Hearing and haptics

    Affective computing

    PARADIGMS: Traditional and emerging paradigms

    Interaction paradigms

    Mobile computing

    Wearable computing

    Location-aware computing

    Context-aware computing

    Ubiquitous computing

    Pervasive computing

    Transparent computing

    Attentive environments

    Virtual reality

    Augmented reality and tangible bits

    Immersive environments

    Human-based computation

    Visual languages and environments

    End-user programming

    Hypermedia advances and applications

    New visions of human-computer interaction

    ACCESS: Usability and universal accessibility

    Interaction and interface design for people with disabilities

    Interaction and interface design for the young and the elderly

    Universal access and usability

    Usability engineering

    Usability testing and evaluation

    Usability and internationalization

    HUM-ROBOTS: Human-robot interaction

    Fundamentals of human-robot cooperation

    Cognitive models of human-robot interaction

    Adaptable autonomy and knowledge exchange

    Autonomy and trust

    Awareness and monitoring of humans

    Task allocation and coordination

    Human guided robot learning

    User evaluations of robot performance

    Metrics for human-robot interaction

    Long-term interaction robotics

    Health and personal care robotics

    Social Robotics

    Multi-modal human-robot communication

    Robot intermediaries

    Experiments and applications

    HUM- AGENTS: Agents and human interaction

    Principles of agent-to-human interaction

    Models for human-agent interaction

    Social persuasion in human-agent interaction

    Designing for human-agent interaction

    Socially intelligent agents and the human in the loop

    Agents for human-human interaction

    Agent-based human-computer-interaction

    Human cooperation and agent-based interaction

    Human interaction with autonomous agents

    Agent-based human-robot interaction

    Human and artificial agents emotional interaction

    SOCIAL: Social aspects of human-computer interaction

    Societal implications of human-computer interactions

    Social computing and software

    Online communities

    Weblogs and other community building tools

    Online support for discovery and creativity

    Tool support for discovery and innovation

    Expressive and attentive interfaces and environments

    Affective aspects of human-computer interaction

    Emotional design

    GAMES: Computer games and gaming

    Computer game technology

    Computer game engineering

    Foundations of computer game design and development

    Development processes and supporting tools

    Management aspects of computer game development

    Architectures and frameworks for computer games

    Game-based training and simulation

    Serious games

    Multi-user games

    Online games

    Online gaming

    Game theories

    Audio, video and text in digital games

    New computer games and case studies

    Performance improvements in computer games

    Social impact of games and gaming

    EDUCATION: Human-computer interaction in education and training

    Interactive systems for education and training

    Online and communications support for education and training

    Interfaces, interactions and systems for distance education

    Software tools for courseware development and delivery

    Collaborative systems for teaching, studying and learning

    Handheld mobile devices for education and training

    Advisory and recommendation systems

    Techniques and tools for information localization, retrieval & storage

    Web annotation systems

    Case studies and applications

    MED APPS: Applications in medicine

    Interactive systems for medical applications

    Interactive systems for telemedicine

    Interactive systems for telehealth

    Interactive systems for telepathology

    Interactive systems for telecardiology

    Interactive systems for telesurgery

    Interactive personal medical devices

    Digital imagery and visualization frameworks

    Role of colors and color imaging in medicine

    Multidimensional projections with application to medicine

    Data mining and image retrieval techniques for medical applications

    Imaging interfaces and navigation

    Internet imaging localization, retrieval and archiving

    Video techniques for medical images

    Internet support for remote medicine

    Computer-controlled communications for medical applications

    Medical informatics

    Software and devices for patient monitoring

    Interactive software for therapy and recovery

    TELECONF: Teleconferencing

    Fundamentals for teleconferencing

    Platforms for teleconferencing

    Devices for teleconferencing

    Videoconferencing, Web Conferencing

    Performance in teleconference applications

    Real-time aspects in teleconferencing

    Privacy and security in teleconference applications

    QoS/SLA for teleconferencing applications

    Teleconferencing services

    Business models for teleconferencing

    APPLICATIONS: Other domain applications

    Interactive interfaces and systems for scientific applications

    Interactive interfaces and systems for engineering applications

    Interactive interfaces and systems for business applications

    Interactive interfaces and systems for activities in arts & humanities

    Interactive interfaces and systems for scientific research

    Other applications of interactive interfaces and systems


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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