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    SAME 2010 - SAME 2010 - 3rd International Workshop on Semantic Ambient Media Experience (NAMU Series)

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    Category SAME 2010

    Deadline: October 17, 2010 | Date: November 10, 2010-November 12, 2010

    Venue/Country: Malaga, Spain

    Updated: 2010-10-01 09:31:35 (GMT+9)

    Call For Papers - CFP

    Call for Workshop Position Papers

    SAME 2010 - 3rd International Workshop on

    Semantic Ambient Media Experience (NAMU Series)

    November, 10th-12th November 2010, in conjunction with AmI-10, in Malaga, Spain

    http://www.ambientmediaassociation.org/node/56, http://ami2010.lcc.uma.es/

    DEADLINE EXTENDED TILL THE OCTOBER 17TH (!!!)

    creating the business value-creation, vision, media theories and technology for ambient media

    News

    - Position paper submission date: 1st October, 2010 EXTENDED TILL THE OCTOBER 17th (!)

    - Submission system: http://webhotel2.tut.fi/emmi/Conferences/2010same/openconf.php

    - We are aiming at an Springer MTAP special issue as result of the workshop (to be negotiated)

    Call for Papers

    Submissions are expected to be 2-4 pages position papers according the paper format of

    AmI-10: http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0

    The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web,

    the radio, or books. In the age of ubiquitous and pervasive computation, where the information through a distributed

    interlinked network of devices the question, “what is content in the age of ambient media?” becomes more and more of

    importance. Ambient media are embedded throughout the natural environment of the consumer ? in his home, in his car,

    in restaurants, and on his mobile device. Predominant example services are smart wallpapers in homes, location based

    services, RFID based entertainment services for children, or intelligent homes. The distribution of the medium throughout

    the natural environment implies a paradigm change of how to think about content. Until recently, content was identified

    as single entities to information ? a video stream, audio stream, TV broadcast. However, in the age of ambient media,

    the notion of content extends from the single entity thinking towards a plethora of sensor networks, smart devices,

    personalized services, and media embedded in the natural environment of the user. The user actively participates and

    co-designs media experience with his location based input. Initiatives as the smart Web considering location based

    tagging for web-pages underline this development. This multidisciplinary workshop aims to answer to the challenges

    how to select, compose, and generate ambient content; how to present ambient content?; how to re-use ambient content

    and learning experiences?; what is the characteristics of ambient media, its content, and technology?; and what are

    ambient media in terms of story-telling and art? And finally, how do ambient media create business and value? How can

    ambient media be integrated into business processes and strategies? Semantics plays a crucial role in the generation

    of ambient media content. It can be seen as the glue between the raw data and the ambient media. Therefore we are

    interested to see innovative ideas how data can be (semi-)automatically be interpreted and translated into media

    presentations. The workshop aims at a series, and at the creation of a think-tank of creative thinkers coming from

    technology, art, human-computer interaction, and social sciences, that are interested in glimpsing the future of

    semantic ambient intelligent empowered media technology.

    Workshop Challenges

    ? How can ambient media be applied in business processes?

    ? How do ambient media create value and business?

    ? Business opportunities and strategic issues of ambient media?

    ? What is ‘content’ and how can it be presented in the age of ‘ubiquitous’ and ‘pervasive’?

    ? How to select, compose and generate ambient content?

    ? How to manage and re-use ambient content in specific application scenarios (e.g. e-learning)?

    ? What is interactivity between the single consumers and consumer groups in the ambient context?

    ? How can collaborative or audience participatory content be supported?

    ? Which methods for experience design, prototyping, and business models exist?

    ? How can sensor data be interpreted and intelligently mined?

    ? How can existing media such as TV, home entertainment, cinema extended by ambient media?

    More information on the 1st International Workshop on Semantic Ambient Media Experience held in

    conjunction with ACM Multimedia 2008

    http://portal.acm.org/toc.cfm?id=1461912&type=proceeding&coll=ACM&dl=ACM&CFID=96753168&CFTOKEN=49706448

    , and more information on the 2nd International Workshop on Semantic Ambient Media Experiences held

    in conjunction with AmI-09 can be found http://webhotel2.tut.fi/emmi/forum/node/55

    Best contributions will be compiled to a special issue following up the workshop - we aim at Springer

    MTAP after reviewing the quality of contributions Check also the Ambient Media Association (AMEA):

    www.ambientmediaassociation.org

    Description of the Workshop

    Topics

    The following (and related) topics are within the scope of this workshop and shall act as examples:

    * Supply chain management with ubiquitous computation

    * eCommerce & ubiquitous commerce

    * Business processes, value-creation, and opportunities of ambient media

    * Understanding of the semantics of ambient content and methods for adding intelligence to daily objects

    * Mobile and stationary sensor data collection and interpretation algorithms and techniques

    * Context awareness and collection and context aware composition/selection of ambient content

    * Creation and maintenance of meta-information including metadata and data management

    * Ambient and mobile social networks, user generated content, and co-creation of content and products

    * Characteristics of ambient media, its content, and technological platforms

    * Ambient content creation techniques, asset management, and programming ambient media

    * Algorithms and techniques for sensor data interpretation and semantic interpretation

    * Applications and services, including ambient games, art and leisure content in specific contexts

    * Ambient interactive storytelling, narrations, and interactive advertising

    * Personalization, user models, multimodal interaction, smart user interfaces, and universal access

    * Experience design, usability, audience research, ethnography, user studies, and interface design

    * Business models, marketing studies, media economics, and ‘x’-commerce of semantic ambient media

    * Ambient interfaces (touch, gesture, haptics, biometrics)

    * Management of information, knowledge and sapience in the context of semantic ambient media

    * Methods for context awareness, sensor networks, and sensor data mining

    * Semantic data mining and text mining for pervasive media

    * Semantic models, semantic interpretation for ambient media presentation;

    * Personalization and methods for locative media

    The workshop aims at a series, and at the creation of a think-tank of creative thinkers coming

    from technology, art, human-computer interaction, and social sciences, that are interested in

    glimpsing the future of semantic ambient intelligent empowered media technology. We are aiming

    at multidisciplinary, highly future oriented submissions that help to develop the "ambient media

    form" for entertainment services, such as:

    * case-studies (successful, and especially unsuccessful ones)

    * oral presentation of fresh and innovative ideas

    * artistic installations and running system prototypes

    * user-experience studies and evaluations

    * technological novelties, evaluations, and solutions

    Important Dates

    * paper submission: 1st October, 2010

    * notification of acceptance: 22nd October, 2010

    * final papers due: 27th October, 2010

    * workshop day: between 10th and 12th November 2010 in Malaga, Spain

    * special issue articles due: December 14th , 2010 (to be fixed)

    Target Audience

    The target audience are researchers and practitioners in the field of ubiquitous and pervasive

    computation and its related areas. These include pervasive computation, emotional computation,

    content creation, ubiquitous computation, human-computer-interaction and usability experts, mobile

    industry, service creators, etc. Workshop participants shall have previous experience in this or related

    fields to be able to contribute on a high scientific level. The workshop participants will actively

    contribute to the development of semantic ambient media, due to a different method of workshop organization.

    Participants shall participate rather than passively contribute. The participants shall discuss and

    actively elaborate the topic and we plan to kick-off an international web-based informal forum for ambient

    media, which shall increase the effect of this workshop tremendously.

    We strongly welcome multidisciplinary contributions coming from the media technology, business, artistic,

    and human experience side. Case studies (successful and especially unsuccessful), artistic installations,

    technologies, media studies, and user-experience evaluations are highly welcome, which are affecting the

    development of ambient media as new form of media. Especially visionary contributions shaping the future

    of ambient media are strongly welcome.

    Workshop Chairs

    * Artur Lugmayr, Tampere University of Technology (TUT) & lugYmedia Inc., FINLAND

    * Thomas Risse, L3S Research Center, GERMANY

    * Bjorn Stockleben, Univ. of Applied Sciences Magdeburg, GERMANY

    * Juha Kaario, Varaani Works Oy, FINLAND

    * Bogdan Pogorelc, Jozef Stefan Institute & Spica International d.o.o., SLOVENIA


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.