ICOMP 2012 - The International Conference on Internet Computing (ICOMP)
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Website www.world-academy-of-science.org |
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Category ICOMP 2012
Deadline: March 12, 2012 | Date: July 16, 2012-July 19, 2012
Venue/Country: Las Vegas, U.S.A
Updated: 2011-12-08 19:55:40 (GMT+9)
Call For Papers - CFP
Topics of interest include, but are not limited to, the following:The WWW and intranets Next generation of internet + modeling and analysis Traffic models and statistics Metacomputing Electronic commerce and internet Resource management and location Design and analysis of internet protocols and engineering Web based computing Web mining Network architectures and network computing Network operating systems Quality of service Wide area consistency Internet and emerging technologies Internet security and trust Internet law and compliance Internet and scalability issues Internet delivery and applications Internet telephony Internet based decision support systems Internet and enterprise management Internet applications and appliances Internet banking systems Internet and video technologies Internetworking Denial of service issues Caching algorithms for the internet Grid based computing and internet tools Cooperative applications Tele-medical and other applications Mobile computing and the internet Agents for internet computing Digital libraries/digital image collections Languages for distributed programming Web interfaces to databases User-interface/multimedia/video/audio/user interaction The internet and the Cloud computing Markup Languages/HTML/XML/VRML/... Java applications on internet Alternative web lifestyles, role-playing, chat, ... Server space/web server performance Web monitoring Web documents management Web site design and coordination Other aspects and applications relating to internet-based computing International Workshop on Computer Games Design and Development: - Managing gaming community - Augmented reality games - Game architectures - Special-purpose hardware for games - Computer games and education - Mobile and ubiquitous games - Games and the web - Making quality game textures - Threading technologies for games - Assessment of new generation of computer games - The impact of art and culture in game design - Game theory as it relates to internet - Artificial intelligence and computer games - Tools for game development on the internet - Grid computing and games - Massively multiplayer games and issues - Social impact of computer games - Wavelets technology for games - Compression methods for games - 3D hardware accelerators for games on the internet - Audio-video communication tools for network 3D games - Virtual actors - Virtual world creation - Background sound/music for games - Holographic displays and games - Computer graphics and virtual reality tools for games - Innovative products for game development - Interface technologies - Case studies
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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