BEDTECH-26 2026 - 31st BARCELONA World Congress on Innovations in Educational Technology (BEdTech-26) scheduled on April 20-22, 2026 Barcelona (Spain)
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Website https://eaamp.erpub.org/conference/188 |
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Category Educational Technology
Deadline: April 01, 2026 | Date: April 20, 2026-April 22, 2026
Venue/Country: Barcelon, Spain
Updated: 2025-12-21 20:45:09 (GMT+9)
Call For Papers - CFP
Topics of Interest for Submission include, but are Not Limited to:1. Artificial Intelligence (AI) in LearningAI is the most significant driver of innovation, moving from simple automation to complex cognitive support.Generative AI for Content Creation:Automated lesson plan generation for teachers.AI-powered video summarization and highlight extraction.Synthetic voice and video avatars for multilingual instruction.AI Tutoring & Intelligent Tutoring Systems (ITS):24/7 personalized chatbot tutors (e.g., Khanmigo).Real-time feedback on open-ended essay writing.Socratic-style questioning to lead students to answers without giving them away.Predictive Learning Analytics:Early warning systems to identify students at risk of dropping out.Analyzing behavioral data to predict future academic performance.Optimizing resource allocation based on student engagement patterns.2. Immersive & Extended Reality (XR)These technologies bridge the gap between abstract theory and "hands-on" experience.Virtual Reality (VR) Classrooms:Virtual "field trips" to historical sites or outer space.Simulated laboratories for dangerous or expensive chemistry experiments.Medical and surgical simulations for high-stakes training.Augmented Reality (AR) in Textbooks:3D overlays on 2D diagrams (e.g., seeing a moving engine over a physics book).Interactive posters and flashcards for early childhood education.Mixed Reality (MR) & Holograms:Remote "guest speakers" appearing as 3D holograms in a lecture hall.Collaborative design of 3D architectural models in a shared physical space.3. Credentialing & InfrastructureInnovation is also changing the "currency" of education—how we prove what we know.Blockchain for Education:Tamper-proof digital diplomas and transcripts.Self-sovereign identity (students owning their own lifelong learning records).Automated verification of credentials for employers.Micro-credentials & Nano-degrees:Stackable certifications for specific workforce skills (e.g., Python coding, Data Ethics).Digital badges for "soft skills" like leadership and empathy.Edge Computing & 5G in EdTech:Reducing latency for real-time collaborative VR environments.Providing high-speed learning access in rural or underserved areas via satellite/5G.4. Pedagogy-First InnovationsThese focus on the psychological and social aspects of learning, enhanced by technology.Gamification & Edutainment:Adaptive difficulty levels that keep students in the "Flow State."Narrative-driven learning (turning a curriculum into an RPG adventure).Leaderboards and badges that reward "grit" rather than just high scores.Social-Emotional Learning (SEL) Tech:Biofeedback devices to help students manage test anxiety.AI-driven "sentiment analysis" to monitor student well-being in digital forums.Virtual interpersonal skill workshops using XR.Microlearning Platforms:"Bite-sized" modules (3–5 minutes) optimized for mobile devices.Spaced repetition algorithms to ensure long-term knowledge retention.5. Inclusive & Accessible DesignEnsuring technology reduces the digital divide rather than widening it.Assistive AI Tools:Real-time speech-to-text and text-to-speech for visually or hearing-impaired students.AI-powered "simplified language" tools for students with cognitive disabilities.Offline EdTech Solutions:Low-cost hardware (e.g., ASANKA) for communities without internet access.Solar-powered digital libraries for remote regions.Multilingual Translation Tools:Real-time translation of live lectures.Culturally localized content that adapts examples and idioms to the learner's background.
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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