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    ISAGA 2009 - 40th Annual Conference of the International Simualtion And GamingAssociation (ISAGA2009)

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    Website http://www.isaga2009.ssagsg.org/theme.html | Want to Edit it Edit Freely

    Category ISAGA 2009

    Deadline: March 01, 2009 | Date: June 29, 2009

    Venue/Country: Singapore, Singapore

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    The theme of the conference is Learn to Game, Game to Learn. We learn about games and simulations; and then we learn from games and simulations. The conference theme embodies this double aspect. Between the learning and the game are people and technology.

    The theme acknowledges the idea that players should first learn how to play and participate before being able to learn. It also acknowledges the idea that teachers, trainers and researchers should learn about games and simulations, and how to use them. They should also learn about the technologies. Then they may help their participants to reach through the technology to the games and simulations that they organize.

    The theme is broad and encompasses all aspects of games, simulations, experiential learning exercises and related methods as used in learning, training, development, research and other areas.

    The 40th ISAGA conference will be an opportunity for people to take stock, reflect on (debrief) the last 40 years, and to survey the current state of simulation/gaming, and to reflect forward (brief) into the future.

    ISAGA'2009 will be held in Singapore from 29 June to 3 July 2009. This

    will be a special event, being both the 40th Anniversary of ISAGA and the

    1st South East Asian ISAGA conference.

    ISAGA'2009 will be an opportunity for people to take stock, reflect on

    (debrief) the last 40 years, and to survey the current state of

    simulation/gaming, and to reflect forward (brief) into the future.

    The Conference theme: "Learn to Game, Game to Learn".

    Conference Tracks have 3 main focuses: technology, content and

    methodology, covering areas as follows:-

    -Technology: Interactive & Digital Media; Mobile Gaming; Simulators;

    Virtual Communities; Virtual Reality

    -Content: Education & Learning; Engineering; Healthcare; Humanities;

    Management Sciences; Natural Resources; Professional Training; Public

    Policy-making & Politics; Science Arts

    -Methodology: Assessment Studies; Change Processes; Game Design; Theory

    Testing

    Types of Proposals:-

    -Single Papers

    -Interactive Sessions

    -Poster Sessions

    -Laptop Sessions

    -Open Space Activities

    Important Dates:-

    -01 March 2009 Deadline for all proposals

    -01 April 2009 Latest date of notification about acceptance of proposals

    -25 April 2009 Last day for early bird registration -01 June 2009 Final

    submission Paper format


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.