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    ISVC 2012 - International Symposium on Visual Computing (ISVC)

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    Category ISVC 2012

    Deadline: March 10, 2012 | Date: July 16, 2012-July 18, 2012

    Venue/Country: Crete, Greece

    Updated: 2011-11-07 15:24:18 (GMT+9)

    Call For Papers - CFP

    ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. The symposium is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. In addition to the main symposium, we are soliciting papers for several special tracks related to ISVC.

    All paper submissions will be handled electronically through our online web submission system.

    Area 1: Computer Vision

    Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:

    Early and Biologically-Inspired Vision

    Color and Texture

    Illumination and Reflectance Modeling

    Segmentation and Grouping

    Object Recognition/Detection/Categorization

    Motion and Tracking

    Video Analysis and Event Recognition

    Biometrics (Face, Fingerprint, Hand, Iris, etc.)

    Pattern Recognition

    Statistical Methods and Learning

    Document Analysis

    Medical Image Analysis

    Image and Video Retrieval

    3D Reconstruction

    Shape from X

    Physics-Based Modeling

    Image-Based Modeling

    Computational Photography

    Human-Computer Interfaces

    Vision for Graphics

    Vision for Robotics

    Sensors and Systems

    Secure Image/Video Communication

    Image/Video Encoding/Compression

    Applications

    Area 2: Computer Graphics

    Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

    Geometric Modeling

    Physically Based Modeling

    Geometric Computing

    Shape and Surface Modeling

    Graphics Algorithms

    Web Based Graphics

    Perceptual Aspects of Computer Graphics

    Computer Animation

    Special Effects

    Multimedia and Digital Media

    Computational Photography

    Image-Based Computer Graphics

    Rendering Techniques

    Stylized Rendering

    Global Illumination, Photo-Realistic Computer Graphics

    Volume Graphics, Semi-Transparent Media

    Graphics System Architectures

    Graphics Hardware and Hardware-Related Techniques (GPU)

    Data Compression for Graphics

    Computer Graphics for Small/Large Displays

    Parallelism in Computer Graphics

    Graphic Toolkits

    Interaction and HCI

    Simulation for Computer Graphics

    Applications

    Area 3: Virtual Reality

    Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

    Augmented Reality

    Mixed Reality

    Artificial Reality

    Real-Time Rendering

    Collision detection in VR

    3D Interaction for VR

    Modeling and Simulation

    Virtual Humans and Artificial Life

    VR Systems and Toolkits

    Collaborative Virtual Environments

    Tele-collaboration

    VR System Architecture

    Multimodal Displays

    Projection and Display Systems

    Human Computer Interaction

    Presence and Cognition

    Integration of VR and Multimedia

    Immersive Gaming

    Multi-user and Distributed VR and gaming

    Serious Games

    Haptics, Audio, and Other Non-Visual Interfaces

    Tracking and Sensing

    Human Factors

    User Studies and Evaluation

    Hardware Devices

    Applications

    Area 4: Visualization

    The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:

    Visualization Taxonomies and Models

    Information Visualization

    Scalar, Vector, and Tensor Visualization

    Multi-dimensional and Multi-Resolution Data Visualization

    Time Series Data Visualization

    Medical Data Visualization

    Molecular Data Visualization

    Geographic Data Visualization

    Volume Visualization

    Flow Visualization

    Large Scale Data Set Visualization

    Collaborative and Distributive Visualization

    Isosurfaces

    Rendering Techniques

    Visualization Systems

    Visual Analytics, Visual Data Mining and Knowledge Discovery

    Display and Interaction Technology

    Human Perception and Cognition

    Human Factors

    Haptics for Visualization

    Evaluation and User Studies

    Hardware for Visualization

    Mesh Techniques and Compression

    Applications

    All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.