ISVC 2012 - International Symposium on Visual Computing (ISVC)
Category ISVC 2012
Deadline: March 10, 2012 | Date: July 16, 2012-July 18, 2012
Venue/Country: Crete, Greece
Updated: 2011-11-07 15:24:18 (GMT+9)
Call For Papers - CFPISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. The symposium is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. In addition to the main symposium, we are soliciting papers for several special tracks related to ISVC. All paper submissions will be handled electronically through our online web submission system. Area 1: Computer Vision Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:Early and Biologically-Inspired VisionColor and TextureIllumination and Reflectance ModelingSegmentation and GroupingObject Recognition/Detection/CategorizationMotion and TrackingVideo Analysis and Event RecognitionBiometrics (Face, Fingerprint, Hand, Iris, etc.)Pattern RecognitionStatistical Methods and LearningDocument AnalysisMedical Image AnalysisImage and Video Retrieval3D ReconstructionShape from XPhysics-Based ModelingImage-Based ModelingComputational PhotographyHuman-Computer InterfacesVision for GraphicsVision for RoboticsSensors and SystemsSecure Image/Video CommunicationImage/Video Encoding/CompressionApplicationsArea 2: Computer Graphics Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:Geometric ModelingPhysically Based ModelingGeometric ComputingShape and Surface ModelingGraphics AlgorithmsWeb Based GraphicsPerceptual Aspects of Computer GraphicsComputer AnimationSpecial EffectsMultimedia and Digital MediaComputational PhotographyImage-Based Computer GraphicsRendering TechniquesStylized RenderingGlobal Illumination, Photo-Realistic Computer GraphicsVolume Graphics, Semi-Transparent MediaGraphics System ArchitecturesGraphics Hardware and Hardware-Related Techniques (GPU)Data Compression for GraphicsComputer Graphics for Small/Large DisplaysParallelism in Computer GraphicsGraphic ToolkitsInteraction and HCISimulation for Computer GraphicsApplicationsArea 3: Virtual Reality Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:Augmented RealityMixed RealityArtificial RealityReal-Time RenderingCollision detection in VR3D Interaction for VRModeling and SimulationVirtual Humans and Artificial LifeVR Systems and ToolkitsCollaborative Virtual EnvironmentsTele-collaborationVR System ArchitectureMultimodal DisplaysProjection and Display SystemsHuman Computer InteractionPresence and CognitionIntegration of VR and MultimediaImmersive GamingMulti-user and Distributed VR and gamingSerious GamesHaptics, Audio, and Other Non-Visual InterfacesTracking and SensingHuman FactorsUser Studies and EvaluationHardware DevicesApplicationsArea 4: Visualization The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:Visualization Taxonomies and ModelsInformation VisualizationScalar, Vector, and Tensor VisualizationMulti-dimensional and Multi-Resolution Data VisualizationTime Series Data VisualizationMedical Data VisualizationMolecular Data VisualizationGeographic Data VisualizationVolume VisualizationFlow VisualizationLarge Scale Data Set VisualizationCollaborative and Distributive VisualizationIsosurfacesRendering TechniquesVisualization SystemsVisual Analytics, Visual Data Mining and Knowledge DiscoveryDisplay and Interaction TechnologyHuman Perception and CognitionHuman FactorsHaptics for VisualizationEvaluation and User StudiesHardware for VisualizationMesh Techniques and CompressionApplicationsAll papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series.
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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