Sign for Notice Everyday Sign Up| Sign In| Link|
Sponsors Our Sponsors Want to put your ad banner or text link on ourGlocal?

AdvancedWriters essay writing service!  |   www.cheap.buyessay.org   |   Transducer Techniques


search     Advanced Search     search
Donation by PayPal
Pay us by PayPal
Receive latest news

ISVC 2012 - International Symposium on Visual Computing (ISVC)

View: 1345

Website | Edit Freely

Category isvc 2012;

Deadline: March 10, 2012 | Date: July 16, 2012-July 18, 2012

Venue/Country: Crete / Greece

Updated: 2011-11-07 15:24:18 (GMT+9)

Call For Papers - CFP

ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. The symposium is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. In addition to the main symposium, we are soliciting papers for several special tracks related to ISVC.

All paper submissions will be handled electronically through our online web submission system.

Area 1: Computer Vision

Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:

Early and Biologically-Inspired Vision

Color and Texture

Illumination and Reflectance Modeling

Segmentation and Grouping

Object Recognition/Detection/Categorization

Motion and Tracking

Video Analysis and Event Recognition

Biometrics (Face, Fingerprint, Hand, Iris, etc.)

Pattern Recognition

Statistical Methods and Learning

Document Analysis

Medical Image Analysis

Image and Video Retrieval

3D Reconstruction

Shape from X

Physics-Based Modeling

Image-Based Modeling

Computational Photography

Human-Computer Interfaces

Vision for Graphics

Vision for Robotics

Sensors and Systems

Secure Image/Video Communication

Image/Video Encoding/Compression

Applications

Area 2: Computer Graphics

Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

Geometric Modeling

Physically Based Modeling

Geometric Computing

Shape and Surface Modeling

Graphics Algorithms

Web Based Graphics

Perceptual Aspects of Computer Graphics

Computer Animation

Special Effects

Multimedia and Digital Media

Computational Photography

Image-Based Computer Graphics

Rendering Techniques

Stylized Rendering

Global Illumination, Photo-Realistic Computer Graphics

Volume Graphics, Semi-Transparent Media

Graphics System Architectures

Graphics Hardware and Hardware-Related Techniques (GPU)

Data Compression for Graphics

Computer Graphics for Small/Large Displays

Parallelism in Computer Graphics

Graphic Toolkits

Interaction and HCI

Simulation for Computer Graphics

Applications

Area 3: Virtual Reality

Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

Augmented Reality

Mixed Reality

Artificial Reality

Real-Time Rendering

Collision detection in VR

3D Interaction for VR

Modeling and Simulation

Virtual Humans and Artificial Life

VR Systems and Toolkits

Collaborative Virtual Environments

Tele-collaboration

VR System Architecture

Multimodal Displays

Projection and Display Systems

Human Computer Interaction

Presence and Cognition

Integration of VR and Multimedia

Immersive Gaming

Multi-user and Distributed VR and gaming

Serious Games

Haptics, Audio, and Other Non-Visual Interfaces

Tracking and Sensing

Human Factors

User Studies and Evaluation

Hardware Devices

Applications

Area 4: Visualization

The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:

Visualization Taxonomies and Models

Information Visualization

Scalar, Vector, and Tensor Visualization

Multi-dimensional and Multi-Resolution Data Visualization

Time Series Data Visualization

Medical Data Visualization

Molecular Data Visualization

Geographic Data Visualization

Volume Visualization

Flow Visualization

Large Scale Data Set Visualization

Collaborative and Distributive Visualization

Isosurfaces

Rendering Techniques

Visualization Systems

Visual Analytics, Visual Data Mining and Knowledge Discovery

Display and Interaction Technology

Human Perception and Cognition

Human Factors

Haptics for Visualization

Evaluation and User Studies

Hardware for Visualization

Mesh Techniques and Compression

Applications

All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series.


Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.