INTETAIN 2016 - 8th International Conference on Intelligent Technologies for Interactive Entertainment
View: 446
Website http://intetain.org/2016/show/home |
Edit Freely
Category Conference
Deadline: February 19, 2016 | Date: June 28, 2016-June 30, 2016
Venue/Country: Utrecht University, Utrecht, Netherlands, Netherlands
Updated: 2015-12-01 23:38:27 (GMT+9)
Call For Papers - CFP
Call For PapersINTETAIN 20168th International Conference on Intelligent Technologies for Interactive EntertainmentJune 28-30, 2016 - Utrecht, The Netherlandshttp://www.intetain.org/2016ScopeIntelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.Conference topicsTopics of interest include, but not limited to:- Game and interface design: tools & theories- Game characters: virtual, tele-presence & storytelling- Games-in-X: education, transport & public spaces- Gamification: principles and serious games- Human factors: emotion, immersion, skill & style- Human-X interaction: media, music, robot & animal- Intelligent environments: ambient, virtual & mixed reality- Interactive media: TV, social media, art & storytelling- Invasion of entertainment: mobile, guides & companions- Novel interfaces: affective, multimodal, bodily interaction- Novel sensors: techniques & case studies- Enabling technologies: agent technology & machine learningSubmissionThe conference solicits original, high-quality papers discussing research including case studies and overview papers. Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals.Important datesDeadline for submissions: February 19, 2016Notification of acceptance: March 12, 2016Upload of camera-ready: March 30, 2016Conference: June 28-30, 2016OrganizationGeneral chair: John-Jules MeyerGeneral co-chairs: Remco Veltkamp & Mehdi DastaniProgram chair: Ronald PoppeLocal chair: Arjan EggesWorkshop chair: Dirk HeylenDemo chair: Roland GeraertsPublicity chair: Zerrin YumakSponsoring: Marieke PeetersWebsite: Coert van GemerenSteering CommitteeImrich Chlamtac, CREATE-NET, ItalyAnton Nijholt, University of Twente, The NetherlandsAntonio Camurri, Università di Genova, Italy
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.