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    DMDCM 2011 - 2011 Workshop on Digital Media and Digital Content Management (DMDCM)

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    Website computer.hdu.edu.cn/dmdcm/ | Want to Edit it Edit Freely

    Category DMDCM 2011

    Deadline: February 28, 2011 | Date: May 15, 2011-May 16, 2011

    Venue/Country: Hangzhou, China

    Updated: 2011-03-10 10:13:03 (GMT+9)

    Call For Papers - CFP

    The Workshop on Digital Media and Digital Content Management (DMDCM’2011, originally called DMAMH) will be organized by the VR Committee, China Society of Image and Graphics, and Hangzhou Dianzi University. The goal of the conference is to provide a forum for researchers in digital media, digital content, museum, multimedia community to describe recent advances, to exchange up-to-date technical knowledge and experiences, and to debate their views on future research and developments. Keynote speeches will be delivered by world-renowned experts in the field. Proceedings will be published by Conference Publishing Services (CPS), CPS will submit the proceedings to the indexing companies for indexing. Extended and revised versions of selected high-quality papers from this conference in the area of VR will be considered for publication on a special section on "Novel Applications of VR" to appear in the Computers & Graphics (SCI), see http://www.cad.zju.edu.cn/CAGVRA for details. Other high-quality papers will be recommended to be published in the following journals (any paper published in a journal would need to be extended and revised versions of the conference paper): Transactions on Edutainment (EI index); International Journal of Digital Content Technology and its Applications(EI index);Journal of Computational Information Science(EI index); The International Journal of Virtual Reality (IJVR); International Journal of Arts and Technology (IJART).

    Approved Document

    Scope and Topics

    The Research Topics include but are not limited to:

    Digital Media and processing;

    Digital Content management;

    Digital Media Transmissions;

    Digital Right Management;

    Digital Museum;

    Geometry Modeling;

    Image Based Rendering;

    Real Time Rendering;

    Computer Animation;

    3D Reconstruction;

    Geographic Information System (GIS);

    Virtual Reality / Augmented Reality;

    Image/model/video Watermarking;

    Image Segmentation;

    Multimedia Technology;

    Image/model Retrieval;

    Cultural Relics Protection;

    Ancient Literature Digitization;

    Cultural Relic Restoration;

    Modeling and Rendering for Heritage;

    Interactive Technology and Equipment;

    Media Art and Digital Art;

    Game Design and Development;

    Digital Entertainment.

    Organization Committee:

     Workshop Co-chairs

       Abdennour El Rhalibi (Liverpool John Moores University, UK)

       Linpeng Gao (China Electronic Standardization.China)

       Mingmin Zhang (Zhejiang University, China)

     Program Co-chairs

       Xun Luo, Qualcomm Inc, USA

       Li Li, Hangzhou Dianzi University, China

       Yong Liu, Zhejiang University, China

    Keynote Speakers:

       Marie-Paule Cani, Grenoble Universités & INRIA

       Scott Owen, ACM SIGGRAPH, President

       Zhigeng Pan, Zhejiang University, China

       Hongbin Zha, Peking University, China

    Hangzhou is the capital of Zhejiang province and its political, economic and cultural center. With its famous natural beauty and cultural heritages, Hangzhou is one of China's most important tourist venues. Honoured as "the finest and most splendid city in the world" by the Italian traveller Marco Polo and enjoying a culture of 8,000 years, Hangzhou was the capital of China in the Southern Song Dynasty (1127-1279). As a tourist resort of world fame, it offers many scenic spots and historic sites such as West Lake, Soul-Retreat Buddhist Temple, Six-Harmony Pagoda and the Liangzhu Relics as well as four national museums of silk, tea, traditional Chinese medicine and pottery.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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