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    EGSR 2011 - 22nd Eurographics Symposium on Rendering

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    Category EGSR 2011

    Deadline: April 08, 2011 | Date: June 27, 2011-June 29, 2011

    Venue/Country: Prague, Czech Republic

    Updated: 2011-03-22 16:29:01 (GMT+9)

    Call For Papers - CFP

    The Eurographics Symposium on Rendering 2011 will take place in Prague, Czech Republic, from June 27 to June 29, 2011. This is the 22nd annual event in the series of very successful Eurographics Symposia on Rendering and Eurographics Workshops on Rendering.

    The local organizers are Alexander Wilkie, Josef Pelikán, and Jaroslav Křivánek and the program chairs are Ravi Ramamoorthi and Erik Reinhard.

    Conference Topics

    Conference topics include (but are not limited to):

    Global illumination

    Reflectance, volumetric scattering and translucency

    Representations of material appearance

    Human perception and error measures

    Rendering hardware and its application

    Rendering dynamic/animated environments

    Shadows and visibility

    Monte Carlo techniques

    Finite element techniques

    Sampling, filtering, and anti-aliasing

    Texture models, analysis, and synthesis

    Non-photorealistic rendering

    Image-based measurement and rendering

    Acquisition of appearance

    Point-based rendering

    Real-time rendering and real-time ray tracing

    Systems and software architecture for rendering

    Audio/sound rendering

    The proceedings of EGSR will be a special issue of the journal Computer Graphics Forum. Because of this there will be a brief second review cycle for any papers that require changes to be accepted; such papers will only be accepted after the changes have been confirmed by the program committee.

    Promising papers that require more significant revisions may be referred to Computer Graphics Forum for an expedited review.

    Important Dates

    All deadlines are 11:00 p.m. Central European Daylight Saving Time (9:00 p.m. UTC).

    Abstract submission deadline: Tuesday, April 5

    Paper submission deadline: Friday, April 8

    Author notification: Saturday, May 14

    Revised papers due: Tuesday, May 24

    Camera ready due: Friday, May 27

    Symposium: June 27 - June 29 (Monday - Wednesday)

    The EGSR review and publication process is very short, and to achieve this quick turnaround all deadlines must be strictly observed.

    Instructions for Submission

    All contributions submitted to the Eurographics Symposium on Rendering 2010 must be original, unpublished work. Any work that has previously been published or simultaneously been submitted in substantially similar form to any other conference or journal will be rejected. Contributions must be written and presented in English.

    Only electronic submissions will be accepted. Submitted manuscripts should be formatted using the Eurographics publication style proceedings templates, and be anonymized for the double-blind reviewing process.

    Papers should be as long as their content requires, but not longer. Papers with average length requirements are expected to be 8 formatted pages long, including references and all figures; up to 10 pages will be allowed only where justified. During the review process, each paper's contribution will be judged in proportion to its length: a solid contribution described clearly and succinctly is more likely to be accepted than the same result submitted in a longer paper.

    All submissions must be made through the Eurographics Submission and Review Management system, using the following URL: https://srm.eg.org/SRM_SR201

    The submission deadlines will be strictly enforced. The authors of each accepted paper need to complete and return the EG Copyright Assignment Form before the paper can be published.

    Keynote Speakers

    Peter Shirley, University of Utah / NVIDIA (US)

    Marc Pollefeys, ETH Zurich (CH)

    Program Chairs

    Ravi Ramamoorthi (US) and Erik Reinhard (UK)


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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