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    T-CIAIG 2012 - IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)

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    Category T-CIAIG 2012

    Deadline: October 28, 2011 | Date: March 09, 2012

    Venue/Country: CALL FOR PAPERS, China

    Updated: 2011-05-31 23:00:38 (GMT+9)

    Call For Papers - CFP

    IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)

    Special issue: Computational Aesthetics in Games

    Special issue editors:

    Cameron Browne, Georgios N. Yannakakis and Simon Colton

    AI research seeks to optimise the performance of artificial agents in

    their given domains, and in the area of games this does not mean

    simply making stronger opponents. We do not increase the player?s

    enjoyment of a game by beating them as quickly as possible, but by

    matching them at their level of expertise to engage them and provide

    an entertaining experience. While such aesthetic considerations are

    more difficult to quantify and measure than playing strength, they are

    becoming increasingly important as more consumer content becomes

    digitally created and tested.

    Computational aesthetics in games covers a range of aspects from

    visual presentation and the elegance of the underlying mechanics, to

    less tangible aspects such as player engagement and enjoyment; a good

    game will provide a rich player experience and afford sensual,

    visceral and/or intellectual stimulation. We are seeing the emergence

    of game telemetry as a growing research area and the development of

    increasingly sophisticated tools such as biostatistical indicators of

    user engagement, yet much work remains to be done to maximise the true

    entertainment potential that is now available to game and AI

    designers.

    The purpose of this special issue is to draw together the various

    aspects of computational aesthetics as they relate to AI in games, and

    to shed light on the relationship between game aesthetics and player

    satisfaction. It will explore questions such as: What exactly is

    beauty in a game? How do we measure this and use it to best effect?

    How do we make AIs more entertaining? We invite high quality work on

    any aspect of computational aesthetics in any genre of game,

    electronic or physical. Papers should be of a technical nature with

    claims backed up by experimental results or case studies. Topics

    include but are not limited to:

    * Modeling game aesthetics

    * Notions of creativity and beauty in game design and AI behaviour

    * Agent-based game aesthetics

    * Self-adaptation/tailoring of aesthetic models

    * Fitness (entertainment) functions for procedural content generation

    * Player experience/affect and adaptive AI response

    * Methods for verifying and interpreting aesthetic measurements and

    quality assurance

    * Player biases and the perceived value of automated vs handmade

    content

    * Game telemetry, user engagement, player immersion

    * Culture-driven aesthetics modelling

    * The relationship between games and art

    * Other aspects of AI in game playing contexts, e.g. generative mood

    music

    * Nonlinear game story scripting

    Authors should follow normal T-CIAIG guidelines for their submissions,

    but clearly identify their papers for this special issue during the

    submission process. Seehttp://www.ieee-cis.org/pubs/tciaig/ for

    author information. Submissions should be between 8 and 12 pages long,

    but may exceed these limits in special cases. Extended versions of

    previously published conference/ workshop papers are welcome, but must

    be accompanied by a covering letter that explains the novel and

    significant contribution of the extended work.

    Deadline for submissions: October 28, 2011

    Notification of Acceptance: December 16, 2011

    Final copy due: March 9, 2012

    Publication: June 2012


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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