GRAPP 2012 - International Conference on Computer Graphics Theory and Applications
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Category GRAPP 2012
Deadline: October 11, 2011 | Date: February 24, 2012-February 26, 2012
Venue/Country: Rome, Italy
Updated: 2011-05-31 23:17:12 (GMT+9)
Call For Papers - CFP
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.CONFERENCE AREASEach of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING2. RENDERING3. ANIMATION AND SIMULATION4. INTERACTIVE ENVIRONMENTS5. SOCIAL AGENTS IN COMPUTER GRAPHICS AREA 1: GEOMETRY AND MODELINGGeometric ComputingModeling and AlgorithmsFundamental Methods and AlgorithmsScene and Object ModelingSolid and Heterogeneous ModelingSurface ModelingModeling of Natural Scenes and PhenomenaPhysics-based ModelingSketch-based ModellingImage-based ModelingMulti-resolution ModelingTexture Models, Analysis, and SynthesisReflection and Illumination ModelsModel ValidationCAGD/CAD/CAM SystemsAnthropometric Virtual Human ModelsAREA 2: RENDERINGSystems and Software Architectures for RenderingRendering HardwareRendering AlgorithmsReal-time RenderingImage-based RenderingVolume RenderingPoint-based RenderingLighting and AppearanceShadows, Translucency and VisibilityNon-photorealistic Rendering, Painting-like Rendering, DrawingHigh-Performance Computing and Parallel RenderingAudio/Sound RenderingAREA 3: ANIMATION AND SIMULATIONAnimation SystemsAnimation Algorithms and TechniquesAnimation LanguagesAnimation from Motion CaptureCharacter AnimationBehavioural AnimationHuman Figure AnimationFacial AnimationAnimation of Particle SystemsCrowd SimulationPlausible Motion SimulationAnimation and Simulation of Natural EnvironmentsSpecial EffectsReal-time Visual SimulationMotion ControlPhysics-based AnimationImage-based AnimationKnowledge-based AnimationModeling and Simulation for Education and TrainingMotion SynthesisRetargeting of Motion Capture DataAnimation RetargetingAREA 4: INTERACTIVE ENVIRONMENTSAugmented, Mixed and Virtual EnvironmentsDistributed Augmented, Mixed and Virtual RealityCollaborative Augmented, Mixed and Virtual EnvironmentsVirtual ToursVirtual Humans and Artificial LifeReal-time GraphicsGraphics in Computer GamesCollision DetectionGraphical InterfacesMobile InterfacesAdvanced User InterfacesHardware Technologies for Augmented, Mixed and Virtual EnvironmentsInteractive 3D Graphics and Immersive Systems for Servers, Desktop and Thin ClientsInteractive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCsNon-Desktop InterfacesSketch-based InterfacesVirtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic WebE-Learning Applications and Computer GraphicsGames for Education and TrainingEvaluation of Human Performance and Usability in Virtual EnvironmentsAREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICSSocial Agents and AvatarsEmotion and PersonalityAutonomous ActorsArtificial Inteligence based AnimationSocial and Conversational AgentsInter-Agent CommunicationSocial BehaviorGesture GenerationEmotional and Social Interaction with Virtual AgentsKEYNOTE SPEAKERSGRAPP 2012 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.PAPER SUBMISSIONAuthors should submit an original paper in English, carefully checked for correct grammar and spelling, using the on-line submission procedure. The initial submission must have between 3 to 13 pages otherwise it will be rejected without review. Please check the paper formats page so you may be aware of the accepted paper page limits. The guidelines for paper formatting provided at the conference web ought to be used for all submitted papers. The preferred submission format is the same as the camera-ready format. Please check and carefully follow the instructions and templates provided. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. Papers that are out of the conference scope or contain any form of plagiarism will be rejected without reviews. Please read INSTICC's ethical norms regarding plagiarism and self-plagiarism.Remarks about the on-line submission procedure:1. A "double-blind" paper evaluation method will be used. To facilitate that, the authors are kindly requested to produce and provide the paper, WITHOUT any reference to any of the authors. This means that is necessary to remove the authors personal details, the acknowledgements section and any reference that may disclose the authors identity. LaTeX/PS/PDF/DOC/DOCX/RTF format are accepted. 2. The web submission procedure automatically sends an acknowledgement, by e-mail, to the contact author.Paper submission types:Regular Paper SubmissionA regular paper presents a work where the research is completed or almost finished. It does not necessary means that the acceptance is as a full paper. It may be accepted as a "full paper" (30 min. oral presentation) , a "short paper" (20 min. oral presentation) or a "poster". Position Paper SubmissionA position paper presents an arguable opinion about an issue. The goal of a position paper is to convince the audience that your opinion is valid and worth listening to, without the need to present completed research work and/or validated results. It is, nevertheless, important to support your argument with evidence to ensure the validity of your claims. A position paper may be a short report and discussion of ideas, facts, situations, methods, procedures or results of scientific research (bibliographic, experimental, theoretical, or other) focused on one of the conference topic areas. The acceptance of a position paper is restricted to the categories of "short paper" or "poster", i.e. a position paper is not a candidate to acceptance as "full paper".Camera-ready: After the reviewing process is completed, the contact author (the author who submits the paper) of each paper will be notified of the result, by e-mail. The authors are required to follow the reviews in order to improve their paper before the camera-ready submission.PUBLICATIONSAll accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/
). SciTePress is member of CrossRef (http://www.crossref.org/
).A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book.The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.IMPORTANT DATESConference date: 24-26 February, 2012 Regular Paper Submission: October 11, 2011Authors Notification (regular papers): December 2, 2011Final Regular Paper Submission and Registration: December 15, 2011SECRETARIATGRAPP SecretariatAddress: Av. D. Manuel I, 27A, 2º esq.2910-595 Setúbal - PortugalTel.: +351 265 520 184Fax: +44 203 014 5434e-mail: grapp.secretariat
insticc.orgWeb: http://www.grapp.visigrapp.org/
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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