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    GRAPP 2012 - International Conference on Computer Graphics Theory and Applications

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    Category GRAPP 2012

    Deadline: October 11, 2011 | Date: February 24, 2012-February 26, 2012

    Venue/Country: Rome, Italy

    Updated: 2011-05-31 23:17:12 (GMT+9)

    Call For Papers - CFP

    The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

    We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.

    Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

    CONFERENCE AREAS

    Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

    1. GEOMETRY AND MODELING

    2. RENDERING

    3. ANIMATION AND SIMULATION

    4. INTERACTIVE ENVIRONMENTS

    5. SOCIAL AGENTS IN COMPUTER GRAPHICS

    AREA 1: GEOMETRY AND MODELING

    Geometric Computing

    Modeling and Algorithms

    Fundamental Methods and Algorithms

    Scene and Object Modeling

    Solid and Heterogeneous Modeling

    Surface Modeling

    Modeling of Natural Scenes and Phenomena

    Physics-based Modeling

    Sketch-based Modelling

    Image-based Modeling

    Multi-resolution Modeling

    Texture Models, Analysis, and Synthesis

    Reflection and Illumination Models

    Model Validation

    CAGD/CAD/CAM Systems

    Anthropometric Virtual Human Models

    AREA 2: RENDERING

    Systems and Software Architectures for Rendering

    Rendering Hardware

    Rendering Algorithms

    Real-time Rendering

    Image-based Rendering

    Volume Rendering

    Point-based Rendering

    Lighting and Appearance

    Shadows, Translucency and Visibility

    Non-photorealistic Rendering, Painting-like Rendering, Drawing

    High-Performance Computing and Parallel Rendering

    Audio/Sound Rendering

    AREA 3: ANIMATION AND SIMULATION

    Animation Systems

    Animation Algorithms and Techniques

    Animation Languages

    Animation from Motion Capture

    Character Animation

    Behavioural Animation

    Human Figure Animation

    Facial Animation

    Animation of Particle Systems

    Crowd Simulation

    Plausible Motion Simulation

    Animation and Simulation of Natural Environments

    Special Effects

    Real-time Visual Simulation

    Motion Control

    Physics-based Animation

    Image-based Animation

    Knowledge-based Animation

    Modeling and Simulation for Education and Training

    Motion Synthesis

    Retargeting of Motion Capture Data

    Animation Retargeting

    AREA 4: INTERACTIVE ENVIRONMENTS

    Augmented, Mixed and Virtual Environments

    Distributed Augmented, Mixed and Virtual Reality

    Collaborative Augmented, Mixed and Virtual Environments

    Virtual Tours

    Virtual Humans and Artificial Life

    Real-time Graphics

    Graphics in Computer Games

    Collision Detection

    Graphical Interfaces

    Mobile Interfaces

    Advanced User Interfaces

    Hardware Technologies for Augmented, Mixed and Virtual Environments

    Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

    Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs

    Non-Desktop Interfaces

    Sketch-based Interfaces

    Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

    Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic Web

    E-Learning Applications and Computer Graphics

    Games for Education and Training

    Evaluation of Human Performance and Usability in Virtual Environments

    AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

    Social Agents and Avatars

    Emotion and Personality

    Autonomous Actors

    Artificial Inteligence based Animation

    Social and Conversational Agents

    Inter-Agent Communication

    Social Behavior

    Gesture Generation

    Emotional and Social Interaction with Virtual Agents

    KEYNOTE SPEAKERS

    GRAPP 2012 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.

    PAPER SUBMISSION

    Authors should submit an original paper in English, carefully checked for correct grammar and spelling, using the on-line submission procedure. The initial submission must have between 3 to 13 pages otherwise it will be rejected without review. Please check the paper formats page so you may be aware of the accepted paper page limits.

    The guidelines for paper formatting provided at the conference web ought to be used for all submitted papers. The preferred submission format is the same as the camera-ready format. Please check and carefully follow the instructions and templates provided. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable.

    Papers that are out of the conference scope or contain any form of plagiarism will be rejected without reviews. Please read INSTICC's ethical norms regarding plagiarism and self-plagiarism.

    Remarks about the on-line submission procedure:

    1. A "double-blind" paper evaluation method will be used. To facilitate that, the authors are kindly requested to produce and provide the paper, WITHOUT any reference to any of the authors. This means that is necessary to remove the authors personal details, the acknowledgements section and any reference that may disclose the authors identity.

    LaTeX/PS/PDF/DOC/DOCX/RTF format are accepted.

    2. The web submission procedure automatically sends an acknowledgement, by e-mail, to the contact author.

    Paper submission types:

    Regular Paper Submission

    A regular paper presents a work where the research is completed or almost finished. It does not necessary means that the acceptance is as a full paper. It may be accepted as a "full paper" (30 min. oral presentation) , a "short paper" (20 min. oral presentation) or a "poster".

    Position Paper Submission

    A position paper presents an arguable opinion about an issue. The goal of a position paper is to convince the audience that your opinion is valid and worth listening to, without the need to present completed research work and/or validated results. It is, nevertheless, important to support your argument with evidence to ensure the validity of your claims. A position paper may be a short report and discussion of ideas, facts, situations, methods, procedures or results of scientific research (bibliographic, experimental, theoretical, or other) focused on one of the conference topic areas. The acceptance of a position paper is restricted to the categories of "short paper" or "poster", i.e. a position paper is not a candidate to acceptance as "full paper".

    Camera-ready:

    After the reviewing process is completed, the contact author (the author who submits the paper) of each paper will be notified of the result, by e-mail. The authors are required to follow the reviews in order to improve their paper before the camera-ready submission.

    PUBLICATIONS

    All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.

    All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/). SciTePress is member of CrossRef (http://www.crossref.org/).

    A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book.

    The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.

    IMPORTANT DATES

    Conference date: 24-26 February, 2012

    Regular Paper Submission: October 11, 2011

    Authors Notification (regular papers): December 2, 2011

    Final Regular Paper Submission and Registration: December 15, 2011

    SECRETARIAT

    GRAPP Secretariat

    Address: Av. D. Manuel I, 27A, 2º esq.

    2910-595 Setúbal - Portugal

    Tel.: +351 265 520 184

    Fax: +44 203 014 5434

    e-mail: grapp.secretariatatinsticc.org

    Web: http://www.grapp.visigrapp.org/


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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