Sign for Notice Everyday    Sign Up| Sign In| Link| English|

Our Sponsors


    PCG 2012 - third workshop on Procedural Content Generation in Games (PCG 2012)

    View: 1726

    Website fdg2012.org/workshops/pcg | Want to Edit it Edit Freely

    Category PCG 2012

    Deadline: March 08, 2012 | Date: May 29, 2012

    Venue/Country: Carolina, U.S.A

    Updated: 2012-03-15 16:14:17 (GMT+9)

    Call For Papers - CFP

    This workshop invites contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.

    We solicit submissions as either full papers about results from novel research (8 pages) or short papers describing works-in-progress (4 pages). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. Papers should be submitted through EasyChair.

    Papers may be about variety of topics within procedural content generation, including but not limited to:

    Offline or realtime procedural generation of levels, stories, quests, terrain, environments, and other game content

    Techniques for procedural animation

    Issues in the construction of mixed-mode systems with both human and procedurally generated content

    Issues in combining multiple procedural content generation techniques for larger systems

    Adaptive games using procedural content generation

    Procedural generation of game rulesets (computer or tabletop)

    Procedural content generation in non-digital games

    Player and/or designer experience in procedural content generation

    Procedural content generation during development (e.g. prototyping, playtesting, etc.)

    Theoretical implications of procedural content generation

    How to incorporate procedural generation meaningfully into game design

    Lessons from historical examples of procedural content generation (including post-mortems)

    Case studies of industrial application of procedural generation

    Additionally, we intend to hold a joint session with the workshop on design patterns in games, which takes place the same day and venue. We therefore especially invite papers combining work on design patterns and games.

    Important Dates

    Full paper submission: March 8

    Decision notification: March 29

    Camera-ready deadline: April 5

    Workshop held: 29th may (the day before the main conference)


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.