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    DISIO 2012 - The 3rd International workshop on Distributed SImulation & Online gaming (DISIO)

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    Website http://www.simutools.org/2012 | Want to Edit it Edit Freely

    Category DISIO 2012

    Deadline: November 25, 2011 | Date: March 19, 2012

    Venue/Country: Sirmione, Italy

    Updated: 2011-09-28 20:54:33 (GMT+9)

    Call For Papers - CFP

    The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems).

    The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields. While the main focus is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions. Since one of the aim of the workshop is to bring academic and industry researchers together with practitioners, reports of relevant case studies are of particular interest. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are all welcome.

    General areas include, but are not limited to:

    Cloud-based gaming

    Dynamic resource allocation

    Dynamic provisioning

    Infrastructure / platform / software as a service for multiplayer games

    Green gaming infrastructures

    Social gaming

    Games on social networks

    Social implications of Massive Multiplayer Games

    Serious games and edutainment

    Online Gaming and Digital Virtual Environments (DVE):

    Design and implementation of massively populated online games

    Region based partitioning, areas of interest and event filtering techniques

    Scalability and interoperability

    Cheating avoidance, security and availability

    Interactive and immersive virtual environments

    User-interface paradigms and interaction methods for virtual environments

    Graphics systems for online gaming

    Mobile Gaming

    Wireless communications and protocols

    Development for portable devices

    Context-aware solutions

    Augmented reality solutions

    Distributed Simulation Techniques and Methodologies:

    Synchronization and communication management

    Data Distribution Management (DDM)

    Load balancing and distribution techniques

    Simulation interoperability techniques

    Tools for the Implementation of Online Games and Distributed Simulation:

    Peer-to-peer architectures

    Publish/subscribe mechanisms

    High Level Architecture (IEEE 1516)

    Open standards

    Communication protocols

    Multi-Agent System (MAS)


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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