DISIO 2012 - The 3rd International workshop on Distributed SImulation & Online gaming (DISIO)
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Website http://www.simutools.org/2012 |
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Category DISIO 2012
Deadline: November 25, 2011 | Date: March 19, 2012
Venue/Country: Sirmione, Italy
Updated: 2011-09-28 20:54:33 (GMT+9)
Call For Papers - CFP
The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. In fact, they share a large amount of problems and issues (e.g., efficient delivery of updates, synchronization, load-balancing, QoS management, monitoring in large distributed systems).The aim of this workshop is to address research topics which are common to, and can potentially benefit, the research areas above, with the goal to foster interdisciplinary collaborative research, with particular emphasis on current and future trends in these fields. While the main focus is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions. Since one of the aim of the workshop is to bring academic and industry researchers together with practitioners, reports of relevant case studies are of particular interest. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are all welcome.General areas include, but are not limited to:Cloud-based gamingDynamic resource allocationDynamic provisioningInfrastructure / platform / software as a service for multiplayer gamesGreen gaming infrastructuresSocial gamingGames on social networksSocial implications of Massive Multiplayer GamesSerious games and edutainmentOnline Gaming and Digital Virtual Environments (DVE):Design and implementation of massively populated online gamesRegion based partitioning, areas of interest and event filtering techniquesScalability and interoperabilityCheating avoidance, security and availabilityInteractive and immersive virtual environmentsUser-interface paradigms and interaction methods for virtual environmentsGraphics systems for online gamingMobile GamingWireless communications and protocolsDevelopment for portable devicesContext-aware solutionsAugmented reality solutionsDistributed Simulation Techniques and Methodologies:Synchronization and communication managementData Distribution Management (DDM)Load balancing and distribution techniquesSimulation interoperability techniquesTools for the Implementation of Online Games and Distributed Simulation:Peer-to-peer architecturesPublish/subscribe mechanismsHigh Level Architecture (IEEE 1516)Open standardsCommunication protocolsMulti-Agent System (MAS)
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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