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    DPG 2012 - Workshop on Design Patterns in Games (DPG 2012)

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    Category DPG 2012

    Deadline: March 05, 2011 | Date: May 29, 2012

    Venue/Country: Carolina, U.S.A

    Updated: 2011-11-22 19:32:32 (GMT+9)

    Call For Papers - CFP

    We’re planning a workshop on Design Patterns in Games in conjunction

    with next year’s Foundations of Digital Games conference. There is

    more info on our website (http://dpg.fdg2012.org/) or you can contact

    me directly.

    CFP follows:

    Workshop on Design Patterns in Games (DPG 2012)

    Co-located with FDG 2012 ? Raleigh, North Carolina, USA ? May 29, 2012

    Call for Participation

    OVERVIEW

    A design pattern is a means of formally describing a solution to a

    design problem in a particular domain or field. Design pattern

    approaches have long been used in diverse fields such as architecture,

    software engineering, and interaction design. With the emergence of

    game scholarship, there has been interest in applying design patterns

    to aspects of game design. There are many potential benefits to design

    pattern approaches, including generation of frameworks for teaching

    and communicating about game design and practical usage in

    brainstorming ideas and tuning designs. Furthermore, deeper

    understanding of the patterns implicit in their games can help

    designers explore previously untried ideas and expectations of player

    behavior.

    IMPORTANT DATES

    Paper submission: 5 March, 2012

    Notification to authors: 26 March, 2012

    Workshop held: 29 May, 2012

    WORKSHOP ORGANIZATION

    The DPG workshop would feature a half day of research paper

    presentations, followed by a half day of hands-on activities

    concluding with short presentations of activity results.

    The research paper program will consist of short papers (4 pages in

    ACM format) and full papers (8 pages) selected via a peer-reviewed

    process. Since the workshop is intended to explore new ideas and

    directions, submission of incomplete and in-process results are

    encouraged. Selected authors will be invited to submit an expanded

    version of their paper to a special issue of the journal Game

    Studies.

    The hands-on activity will consist of a group discussion identifying

    the challenges and opportunities in discovering patterns, teaching

    them, and applying them in game design practice. We expect that many

    of these issues will follow from the presented papers, but

    participants are also encouraged to prepare short position statements

    if they have specific issues they would like to see addressed.

    Participants will then be divided into groups of 4-5 to select an

    issue and explore it in-depth. At the end of the workshop, we will

    re-convene and present results. Each breakout group will select a

    representative to present their findings, which may include a detailed

    exploration of their selected issues and proposals for solutions and

    new research directions.

    RESEARCH AREAS

    Submissions to this workshop are encouraged from, but not limited to,

    the following areas:

    How game design practice can benefit from a design pattern approach

    Case studies of design pattern usage

    Teaching game design using patterns

    Methods for discovering design patterns in existing games

    Methods for representing and communicating design patterns

    Methods for evaluating design patterns

    Design patterns as input to procedural game or level generation systems

    Design patterns in different game genres

    Design patterns in different aspects of game design, including levels, quests/objectives, NPC interactions, or multiplayer

    Relationship between player behavior and design patterns

    Understanding designer intent through design pattern analysis

    Methods of tuning/improving games with design patterns

    Design patterns in analog games

    Use of design patterns in procedural content generation (we have discussed to possibility of a joint session with PCG if we accept papers of interest to both workshops)

    SUBMISSION INSTRUCTIONS

    Submissions should follow ACM SIG conference formatting guidelines.

    Papers may be submitted using the Easychair submission system: https://www.easychair.org/account/signin.cgi?conf=dpg2012

    PROCEEDINGS

    We are requesting that all papers be archived in the ACM Digital Library.

    WORKSHOP ORGANIZERS

    Co-Chairs:

    Kenneth Hullett, UC Santa Cruz

    David Milam, Simon Fraser University

    Committee:

    Staffan Björk, Göteborg University & Interactive Institute

    Gillian Smith, UC Santa Cruz

    Jose Zagal, DePaul University

    For more information, please visit http://dpg.fdg2012.org

    Questions regarding the workshop can be sent to khullettatsoe.ucsc.edu


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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