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    GET 2010 - IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES 2010

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    Website http://www.gaming-conf.org/ | Want to Edit it Edit Freely

    Category GET 2010

    Deadline: May 24, 2010 | Date: July 26, 2010

    Venue/Country: Freiburg, Germany

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    * Conference background and goals
    This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.
    * Format of the Conference
    The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line).
    * Best Papers
    Selected authors of best papers will be invited to submit extended versions of their papers to selected journals (i.e. IADIS International Journal on Computer Science and Information Systems - ISSN: 1646-3692) including journals from INDERSCIENCE Publishers.
    * Types of submissions
    Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.
    * Topics related to Game and Entertainment Technologies are of interest. These include, but are not limited to the following topics:
    - Development methodologies
    - Design issues
    - Controversial issues ? we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc
    - Special Effects
    - Animation
    - Mobile and ubiquitous games and entertainment
    - Serious Games and entertainment ?applications, critiques
    - Philosophical issues
    - Prototypes
    - Social and cultural uses of/for Play
    - Tools and technologies
    - Skills, strategy, rules and chance
    - Genre
    - Immersiveness and engagement
    - Research methodologies in creative practice
    - Usability and playability
    - User/player centered design
    - Psychological, social, and cultural differences in perception and participation
    - Communities, networks, social interaction and social capital
    - Cross-cultural and intercultural approaches
    - Assessment of exploratory learning approaches
    - Emerging practices


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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