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    ICDS 2010 - The Fourth International Conference on Digital Society ICDS 2010

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    Website http://www.iaria.org/conferences2010/ICDS10.html | Want to Edit it Edit Freely

    Category ICDS 2010

    Deadline: October 05, 2009 | Date: February 10, 2010

    Venue/Country: Maarten, Netherlands Antilles

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    The Fourth International Conference on Digital Society

    ICDS 2010

    February 10-15, 2010 - St. Maarten, Netherlands Antilles

    Submission (full paper) October 5, 2009

    Notification November 7, 2009

    Registration December 1, 2009

    Camera ready December 6, 2009

    Published by:

    All CPS Publications are included in the IEEE Xplore

    All CPS Publications are archived in IEEE Computer Society Digital Library (CSDL)

    Authors of selected papers will be invited to submit extended versions to a IARIA Journal

    All tracks/topics are open to both research and industry contributions.

    Tracks:

    Citizen-centric disruptive and enabling technologies

    Wireless and user mobility; Ubiquitous systems; On-line interactions; User-centric services, applications, eLearning; High speed electronics, storage, networking eHealth and nano medicine; Biological informatics and computing

    Internet and Web services

    IP-based networking and applications; Best effort and QoS/SLA; WWW, Web Services, Semantic Web; eLearning and mobile learning; Service-oriented platforms; Peer-to-Peer Systems and applications; Web-advertising and Web-publishing Multimedia and Webcasting

    eGovernment services in the context of digital society

    e-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Government

    e-Governance; From e-Government to m-Government (mobile-Governemet); e-Environment

    eCommerce and eBusiness

    On-line shopping frameworks; Trust, privacy, security; Internet macro and micro payment systems; On-line banking; Agent-based e-commerce; eBusiness models and costs; eBusiness applications; Infrastructure for e-Commerce; Mobile commerce

    Citizen-oriented digital evidence

    Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools

    Consumer-oriented devices and services

    Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; Wearable devices; Smart consumer appliances; Speech enable appliances; Consumer accessibility appliances and services

    Intelligent computation

    Theories of agency and autonomy; Intelligent techniques, logics, and systems; Evolutionary computation; Autonomic and autonomous systems; Autonomic computing and autonomic networking; Ubiquitous and ambient computing; Computational economics; Protecting and preventing computing; High performance computing; Service-oriented computing; Multi-agent based computing; Cluster computing and performance; Artificial intelligence

    Networking and telecommunications

    Networking and telecommunications technologies; Wireless, mobility and multimedia systems; Internet and Web Services technologies; Systems performance, security, and high availability; Communications protocols (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)

    eDefense for security and protection

    Knowledge for global defense; Security in network, systems, and applications; Trust, privacy, and safeness; Business continuity and availability; Cryptography and algorithms encryption; Rapid Internet attacks and network; Applications and network vulnerabilities

    Enforced citizen-centric paradigms

    Data-centered information systems; User-centric information systems; Pervasive and ubiquitous systems; Mobile learning and communications; Open and distance education systems

    Computational advertising

    Computational linguistics; Linguistic signal processing; Statistical properties of community structures; Semantic contextual advertising; Relevance and click feedback; Searching dense and isolated submarkets; Latent factor models; Semantic relatedness; Personalized ad delivery; Processing over query-dependent functions; Inverse document frequency; Query-biased summarization; Pseudo-relevance feedback; Classification of rare queries; Page ranking

    Management and control

    Digital telecommunications management; Control and monitoring systems; Measurement and management systems; Human/Machine interface and man-in-the-loop control; Energy and power systems control; Self-monitoring, self-diagnosing, self-management systems

    Digital analysis and processing

    Digital information processing (Voice/Data/Video); Computer graphics and animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and processing; Pattern recognition / Computer vision; Natural language processing / robust processing; Speech recognition and processing

    Mobile devices and biotechnologies

    Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and devices; Vehicular navigation and control; Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational biochemistry; Biological data management

    Software and system robustness for digital society

    Portals and user-oriented systems; Software as a service; Software specification and design methodologies; Software development and deployment; Programming languages and supporting tools; Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model checking/Modular reasoning/; Program verification/validation/correctness ; Embedded and real-time systems;

    Consumer-oriented digital design

    Online consumer decision support & advertising; Semiotic engineering of online services; Human factors in computer systems; Personal information management; Consumer trust in digital society; Interaction in smart environments; Mobile consumers and interactive spaces; Hedonic and perceived digital quality; Usability, aesthetics, and accessibility; Multimodal and interactive interfaces; Intelligent user interfaces

    Social networking

    Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations

    ICT support and applications for eCollaboration

    Touch screen voting; Local e-Participation; Portals and eGovernment websites; eGovernment platforms and benchmarks; Business process management; Interoperable frameworks (national and cross-countries); Private-public eCollaboration; Regional and cross-nation competitiveness


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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