ICDS 2010 - The Fourth International Conference on Digital Society ICDS 2010
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Website http://www.iaria.org/conferences2010/ICDS10.html |
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Category ICDS 2010
Deadline: October 05, 2009 | Date: February 10, 2010
Venue/Country: Maarten, Netherlands Antilles
Updated: 2010-06-04 19:32:22 (GMT+9)
Call For Papers - CFP
The Fourth International Conference on Digital Society ICDS 2010February 10-15, 2010 - St. Maarten, Netherlands AntillesSubmission (full paper) October 5, 2009 Notification November 7, 2009 Registration December 1, 2009 Camera ready December 6, 2009 Published by: All CPS Publications are included in the IEEE XploreAll CPS Publications are archived in IEEE Computer Society Digital Library (CSDL)Authors of selected papers will be invited to submit extended versions to a IARIA JournalAll tracks/topics are open to both research and industry contributions.Tracks:Citizen-centric disruptive and enabling technologiesWireless and user mobility; Ubiquitous systems; On-line interactions; User-centric services, applications, eLearning; High speed electronics, storage, networking eHealth and nano medicine; Biological informatics and computingInternet and Web servicesIP-based networking and applications; Best effort and QoS/SLA; WWW, Web Services, Semantic Web; eLearning and mobile learning; Service-oriented platforms; Peer-to-Peer Systems and applications; Web-advertising and Web-publishing Multimedia and WebcastingeGovernment services in the context of digital societye-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Governmente-Governance; From e-Government to m-Government (mobile-Governemet); e-EnvironmenteCommerce and eBusinessOn-line shopping frameworks; Trust, privacy, security; Internet macro and micro payment systems; On-line banking; Agent-based e-commerce; eBusiness models and costs; eBusiness applications; Infrastructure for e-Commerce; Mobile commerceCitizen-oriented digital evidenceProcessing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools Consumer-oriented devices and servicesMobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; Wearable devices; Smart consumer appliances; Speech enable appliances; Consumer accessibility appliances and servicesIntelligent computationTheories of agency and autonomy; Intelligent techniques, logics, and systems; Evolutionary computation; Autonomic and autonomous systems; Autonomic computing and autonomic networking; Ubiquitous and ambient computing; Computational economics; Protecting and preventing computing; High performance computing; Service-oriented computing; Multi-agent based computing; Cluster computing and performance; Artificial intelligenceNetworking and telecommunicationsNetworking and telecommunications technologies; Wireless, mobility and multimedia systems; Internet and Web Services technologies; Systems performance, security, and high availability; Communications protocols (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)eDefense for security and protectionKnowledge for global defense; Security in network, systems, and applications; Trust, privacy, and safeness; Business continuity and availability; Cryptography and algorithms encryption; Rapid Internet attacks and network; Applications and network vulnerabilitiesEnforced citizen-centric paradigmsData-centered information systems; User-centric information systems; Pervasive and ubiquitous systems; Mobile learning and communications; Open and distance education systemsComputational advertisingComputational linguistics; Linguistic signal processing; Statistical properties of community structures; Semantic contextual advertising; Relevance and click feedback; Searching dense and isolated submarkets; Latent factor models; Semantic relatedness; Personalized ad delivery; Processing over query-dependent functions; Inverse document frequency; Query-biased summarization; Pseudo-relevance feedback; Classification of rare queries; Page ranking Management and controlDigital telecommunications management; Control and monitoring systems; Measurement and management systems; Human/Machine interface and man-in-the-loop control; Energy and power systems control; Self-monitoring, self-diagnosing, self-management systems Digital analysis and processingDigital information processing (Voice/Data/Video); Computer graphics and animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and processing; Pattern recognition / Computer vision; Natural language processing / robust processing; Speech recognition and processing Mobile devices and biotechnologiesRobotics/Mobile devices/ Mobile networks; Handled and wearable computing and devices; Vehicular navigation and control; Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational biochemistry; Biological data management Software and system robustness for digital societyPortals and user-oriented systems; Software as a service; Software specification and design methodologies; Software development and deployment; Programming languages and supporting tools; Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model checking/Modular reasoning/; Program verification/validation/correctness ; Embedded and real-time systems;Consumer-oriented digital designOnline consumer decision support & advertising; Semiotic engineering of online services; Human factors in computer systems; Personal information management; Consumer trust in digital society; Interaction in smart environments; Mobile consumers and interactive spaces; Hedonic and perceived digital quality; Usability, aesthetics, and accessibility; Multimodal and interactive interfaces; Intelligent user interfacesSocial networkingSocial networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations ICT support and applications for eCollaborationTouch screen voting; Local e-Participation; Portals and eGovernment websites; eGovernment platforms and benchmarks; Business process management; Interoperable frameworks (national and cross-countries); Private-public eCollaboration; Regional and cross-nation competitiveness
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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