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    VS-GAMES 2010 - 2010 International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010)

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    Website vsgames2010.org | Want to Edit it Edit Freely

    Category VS-GAMES 2010

    Deadline: November 01, 2009 | Date: March 25, 2010

    Venue/Country: Braga, Portugal

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    2010 International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010)

    (agreement pending with IEEE Computer Society)

    March 25-26, 2010, Braga, Portugal

    http://vsgames2010.org/

    Aims and Scope of the Conference

    The use of virtual worlds and games for serious applications has emerged as a dominating force in training, education and simulation due to the focus on creating compelling interactive environments at reduced costs by adopting commodity technologies commonly associated with the entertainment industries. This field is informed by theories, methods, applications and the state-of-the-art in a number of areas based on technological principles and innovation, advances in games design, pedagogic methodologies and the convergence of these fields. While the serious games community has made it possible to bring together such diverse fields, further academic and industrial collaboration is needed in further defining, formalising and applying the standards and methodologies for the future.

    We are proud to announce the 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010). VS-GAMES 2010 is the primary conference dedicated to serious games and virtual worlds presenting state of the art methods and technologies in the multidisciplinary fields outlined above. The aim of this international conference is to encourage an exchange of knowledge and experience in this cross-disciplinary area and its

    application to all aspects of the use of games and virtual worlds in serious applications.

    We welcome topics relevant to, but not limited to:

    â?¢ Game design

    â?¢ AI applications for serious games

    â?¢ Serious games methodologies

    â?¢ User-modelling in serious games

    â?¢ Pervasive gaming

    â?¢ Interactivity issues

    â?¢ Game modelling

    â?¢ Alternate reality games

    â?¢ Virtual environments

    â?¢ Augmented reality

    â?¢ Visualisation techniques

    â?¢ Human-computer interaction

    â?¢ Mobile games

    â?¢ Education and learning

    â?¢ Case studies in serious games and virtual worlds

    â?¢ Methodologies, theories and frameworks

    Organizers

    Conference chair

    Luis Paulo Santos, Universidade do Minho

    Programme chairs

    Kurt Debattista, University of Warwick

    Alberto Proenca, Universidade do Minho

    Local Organisation Committee

    Antonio Ramires Fernandes, Universidade do Minho

    Cristina Manuela Peixoto dos Santos, Universidade do Minho

    Edgar Sousa, Universidade do Minho

    João Garcia Barbosa, Universidade do Minho

    Invited Speakers

    Dr. Sara de Feitas, Serious Games Institute , Coventry, UK (http://www.seriousgamesinstitute.co.uk/)

    Additional Invited Speakers will be announced later.

    Paper Submission and Important Dates

    Full papers: Papers presenting new and innovative results. These papers will be published in the conference proceedings. The work will be presented at VS-GAMES 2010. Online publication onã??the IEEE Computer Society Digital library is under negotiation.

    Short papers: presenting preliminiry results and work in progress. These papers will be published in the conference proceedings. The work will be presented at VS-GAMES 2010.

    Paper submission for full papers: 1st November 2009

    Paper submission for short papers: 15th November 2009

    Notification for refereeing feedback:ã??7th December 2009

    Camera-ready full papers and tutorials to printer: 20th December 2009

    Early registration: 25th January 2010


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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