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    MINDTREK 2012 - International Conference on Media of the Future

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    Website www.MindTrek.org | Want to Edit it Edit Freely

    Category MINDTREK 2012

    Deadline: April 30, 2012 | Date: October 03, 2012-October 05, 2012

    Venue/Country: Tampere, Finland

    Updated: 2012-02-20 16:43:32 (GMT+9)

    Call For Papers - CFP

    CONFERENCE THEMES

    Social Media

    business models, service models, and policies

    social media in innovation and business

    intra- and interorganizational use of social media

    questions related to identity, motivation and values

    blogs, wikis, collaboration and social platform designs in practice

    knowledge management and learning with social media

    experience management with social media

    crowdsourcing, user-created content and social networks

    enterprise 2.0 and social computing in work organizations

    evaluation and research methods of social media

    social media and community design

    benefits and limitations of social media applications

    Ambient and Ubiquitous Media - between Technology, Services, and Users

    applications and services utilizing ubiquitous and pervasive technology

    ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts

    next generation user interfaces, ergonomics, multimodality, and human-computer interaction

    art works for smart public or indoor spaces, mobile phones, museums, or cultural applications

    context awareness, sensor perception, context sensitive internet, and smart daily objects

    personalization, multimodal interaction, smart user interfaces, and ergonomics

    ambient human computer interaction, experience design, usability, and audience research

    software, hardware, middleware, and technologies for pervasive and ubiquitous

    theoretical methods and algorithms in ubiquitous and ambient systems

    business models, service models, media economics, regulations, x-commerce, and policies

    user positioning, location awareness

    augmented reality in ubiquitous applications

    device interoperability, remote user interfaces, inter-device connections

    Digital Games

    theoretical and analytical approaches on games and play

    analysis of player experience

    game design research

    economy and business models in the game industry

    innovation in and around games

    digital distribution of games

    online gaming

    social and casual gaming

    player-created content

    pervasive and ubiquitous gaming

    mobile and cross-media gaming

    gamification, funware and playful designs

    Open Source

    forms of openness: open source software, open standards, open content, open media, open source hardware, and open access

    establishment of an open source community

    practices on developing open source systems

    practices for maintaining a successful project

    open source processes and techniques

    differences on open source and closed source systems

    using open source in commercial context

    challenges of open source development

    teaching open source in academia and industry

    Media Business and Media Management

    media policy, politics, practices, conception, and media regulation

    organizational structures, practices, and strategies

    production technology, processes, and optimization

    business models, service models, public funding, and media economics

    patterns of media use, engagement, and consumer experiences

    advertising, media consumption, new audience models, and media user models

    competition analysis, media governing, assessment, performance indicators

    business and media management in new media genres: gaming, social media, Internet, digital cinema, iTV

    traditional media business and management: broadcasting, publishing, journalism, and movie industry

    innovative service designs, strategies, and ideas

    teaching & training of media management and media business


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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