MINDTREK 2012 - International Conference on Media of the Future
View: 527
Website www.MindTrek.org |
Edit Freely
Category MINDTREK 2012
Deadline: April 30, 2012 | Date: October 03, 2012-October 05, 2012
Venue/Country: Tampere, Finland
Updated: 2012-02-20 16:43:32 (GMT+9)
Call For Papers - CFP
CONFERENCE THEMESSocial Mediabusiness models, service models, and policiessocial media in innovation and businessintra- and interorganizational use of social mediaquestions related to identity, motivation and valuesblogs, wikis, collaboration and social platform designs in practiceknowledge management and learning with social mediaexperience management with social mediacrowdsourcing, user-created content and social networksenterprise 2.0 and social computing in work organizationsevaluation and research methods of social mediasocial media and community designbenefits and limitations of social media applicationsAmbient and Ubiquitous Media - between Technology, Services, and Usersapplications and services utilizing ubiquitous and pervasive technologyubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contextsnext generation user interfaces, ergonomics, multimodality, and human-computer interactionart works for smart public or indoor spaces, mobile phones, museums, or cultural applicationscontext awareness, sensor perception, context sensitive internet, and smart daily objectspersonalization, multimodal interaction, smart user interfaces, and ergonomicsambient human computer interaction, experience design, usability, and audience researchsoftware, hardware, middleware, and technologies for pervasive and ubiquitoustheoretical methods and algorithms in ubiquitous and ambient systemsbusiness models, service models, media economics, regulations, x-commerce, and policiesuser positioning, location awarenessaugmented reality in ubiquitous applicationsdevice interoperability, remote user interfaces, inter-device connectionsDigital Gamestheoretical and analytical approaches on games and playanalysis of player experiencegame design researcheconomy and business models in the game industryinnovation in and around gamesdigital distribution of gamesonline gamingsocial and casual gamingplayer-created contentpervasive and ubiquitous gamingmobile and cross-media gaminggamification, funware and playful designsOpen Sourceforms of openness: open source software, open standards, open content, open media, open source hardware, and open accessestablishment of an open source communitypractices on developing open source systemspractices for maintaining a successful projectopen source processes and techniquesdifferences on open source and closed source systemsusing open source in commercial contextchallenges of open source developmentteaching open source in academia and industryMedia Business and Media Managementmedia policy, politics, practices, conception, and media regulationorganizational structures, practices, and strategiesproduction technology, processes, and optimizationbusiness models, service models, public funding, and media economicspatterns of media use, engagement, and consumer experiencesadvertising, media consumption, new audience models, and media user modelscompetition analysis, media governing, assessment, performance indicatorsbusiness and media management in new media genres: gaming, social media, Internet, digital cinema, iTVtraditional media business and management: broadcasting, publishing, journalism, and movie industryinnovative service designs, strategies, and ideasteaching & training of media management and media business
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.