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Website http://www.cgames.com.sg/ |
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Category Computer Games; Multimedia; Allied Technology; CGAT; Gaming; Sound; Cloud Enterprise
Deadline: October 25, 2012 | Date: April 22, 2013-April 23, 2013
Venue/Country: Singapore, Singapore
Updated: 2012-05-23 12:02:36 (GMT+9)
cgames.com.sg with your suggestions for additional sessions.? The Conference Proceedings (Print ISSN: 2251-1679, E-Periodical ISSN: 2251-1687) will be indexed by EBSCO, CrossRef, Proquest, EI Compendex, Scopus and will be submitted to ScienceDirect , Cabell's Directories and Ulrich's amongst others, where applicable.? Best Paper Awards and Best Student Paper Awards will be conferred at the conference (in order to qualify for the award, the paper must be presented at the conference).? Journal: Depending on their importance, originality, quality, relevance and other editorial considerations, eligible research articles will be invited for publication in the GSTF International Journal on Computing (JOC) (ISSN: 2010-2283) which is indexed by EBSCO, CrossRef, Proquest and Cabell's Directories.? Book: Selected authors will be invited to contribute book chapters in "The ICT Age" to be published by GSTF in collaboration with Cambridge Scholars Publishing.This book will be edited by Dr. Edmond Prakash.? CGAT 2013 will also constitute a Special Panel Session.? Panel Proposals are invited for submission to the CGAT 2013. A minimum of three papers centering on a specific topic will be accepted for submission under Panel Category.Topics of interest include, but are not limited to:A) Computer Games, Multimedia & Allied TechnologyOptoelectronic instrumentation, measurement and metrologyGaming - Mobile, PC, Online, ConsoleAesthetic Approaches to Game Design & DevelopmentStorytelling and Narrative LandscapesDesign DocumentationGames Simulations and Dynamic ModelsInteractive SimulationsTools and Systems for Games and Virtual RealityIntelligent Agents and GamebotsGaming ? Hardware and AccessoriesGraphics & VisualisationTexture and Shader ProgrammingStereographics in Real TimeCinematographySound Design and Music SystemsMultichanel AudioAudio Techniques for Racing GamesMedia TheoryInteractive Dynamic Response for GamesMapping the Mental Space of Game GenresCultural and Media Studies on Computer GamesExperiential Spatiality in GamesPlayer Behavior and Consumer DemographicsGame Development Contract OutsourcingProject Funding and FinancingSocial/Humanities Aspects of GamesCheat Codes -To Cheat or Not to CheatMobile and Multiuser GamesIPTV and Service ConvergencePay-As-You-Play and IPTVAcademic Courses for Game Design & DevelopmentMultiuser Virtual Environments (Muves) in EducationLearning to Play or Learning through PlayGame SecurityGames and Intellectual Property RightsLaws, Regulations, Certifications and Policies for GamingCensorship of Video Games ContentArtificial Intelligence in the Context of GamingArt, Design and New MediaEducation, Training, and Edutainment TechnologiesHuman Factors of GamesSound and Music3D Geometric modelsKeywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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