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    NETGAMES 2012 - The 11th Annual Workshop on Network and Systems Support for Games NetGames 2012

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    Category NETGAMES 2012

    Deadline: September 02, 2012 | Date: November 22, 2012-November 23, 2012

    Venue/Country: Venice, Italy

    Updated: 2012-06-13 07:31:42 (GMT+9)

    Call For Papers - CFP

    The 11th Annual Workshop on Network and Systems Support for Games

    NetGames 2012

    November 22-23, 2012

    Venice, Italy

    http://netgames2012.lip6.fr/

    OVERVIEW

    The 11th edition of the annual International Workshop on Network and Systems Support for Games (NetGames) will be held in Venice, Italy, on November 22-23 2012. As in previous years, NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of today’s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames will also have industry keynote and panel discussions with leading researchers and practitioners from gaming companies. Submissions are solicited on all aspects of networked games, including (but not limited to):

    - Scalability, cloud support, client-server, and P2P system architectures

    - Efficient message distribution and network protocol design

    - Latency issues and lag compensation techniques

    - Network traffic modeling, measurement, and impact on network infrastructure

    - System benchmarking, performance evaluation, and provisioning

    - Operating system enhancements, service platforms, and middleware

    - Massively Multiplayer Online Gaming (MMOG)

    - Multiplayer usability and user behavior studies

    - Personal communications and conferencing in games

    - Mobile games, resource-constrained systems, and context-based adaptation

    - Networks of sensors and actuators, networked haptics

    - Quality of service, quality of experience, and content adaptation

    - Dynamic and user-generated content authoring and management

    - Content creation: non-linear storytelling, object capturing, algorithmic creation

    - Security, authentication, accounting and digital rights management

    - Cheat detection and prevention

    - Social networking in multiplayer games

    IMPORTANT DATES

    Full/Short Paper Submission Deadline: September 2, 2012

    Demo Paper Submission Deadline: September 30, 2012

    Notification of Decisions: October 14, 2012

    Registration/Final Paper Due: October 28, 2012

    SUBMISSIONS

    Contributions can be submitted as full papers, posters, or demos:

    Full paper 6 pages

    Short paper 2 pages

    Demo 3 pages

    Submissions are in PDF and should follow the IEEE conference proceedings format. Full papers will be presented in the single track session, short papers will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype.

    Reviews will be single-blind, authors must include their names and affiliations on the first page. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research. Papers should not be under review at another venue nor previously published elsewhere.

    All accepted papers will be published in the workshop proceedings. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted.

    Workshop Chairs

    Maha Abdallah, Pierre and Marie Curie University, France

    Khaled Boussetta, University of Paris 13, France

    Local Arrangement Chairs

    Claudio Palazzi, Università degli Studi di Padova, Italy

    Sabina Rossi, Università Ca'Foscari di Venezia, Italy

    Industry Liaisons Chairs

    Dario Maggiorini, Università degli Studi di Milano, Italy

    Laura Anna Ripamonti, Università degli Studi di Milano, Italy

    Technical Program Committee (more TBA)

    Grenville Armitage, Swinburne University of Technology, Australia

    Ernst Biersack, Institute Eurecom, France

    Surendar Chandra, FXPAL, USA

    Kuan-Ta Chen, Academia Sinica, Taiwan

    Mark Claypool, Worcester Polytechnic Institute, USA

    Wu-chang Feng, Portland State University, USA

    Chris GautierDickey, University of Denver, USA

    Steven Gianvecchio, MITRE Corp., USA

    Carsten Griwodz, Simula Research Laboratory, Norway

    Pål Halvorsen, University of Oslo/Simula, Norway

    Shun-Yun Hu, Academia Sinica, Taiwan

    Alexandru Iosup, Delft University of Technology, The Netherlands

    Ben Leong, National University of Singapore, Singapore

    Martin Mauve, University of Dusseldorf, Germany

    Ketan Mayer-Patel, University of North Carolina at Chapell Hill, USA

    Richard Mortier, University of Nottingham, UK

    Timo Ojala, University of Oulu, Finland

    Wei Tsang Ooi, National University of Singapore, Singapore

    Shervin Shirmohammadi, University of Ottawa, Canada

    Jouni Smed, University of Turku, Finland

    Jeff Yan, University of Newcastle, UK

    Sebastian Zander, Swinburne University of Technology, Australia

    Steering Committee

    Maha Abdallah, Pierre and Marie Curie University, France

    Grenville Armitage, Swinburne University of Technology, Australia

    Adrian Cheok, National University of Singapore, Singapore

    Mark Claypool, Worcester Polytechnic Institute, USA

    Carsten Griwodz, Simula Research Laboratory, Norway

    Tristan Henderson, University of St Andrews, UK

    Sugih Jamin, University of Michigan, USA

    Shervin Shirmohammadi, University of Ottawa, Canada

    Lars Wolf, Technische Universität Braunschweig, Germany.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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