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    DET 2013 - 2013 International Workshop on Distance Education Technologies

    View: 925

    Website http://www.ksi.edu/seke/det13cfp.html | Want to Edit it Edit Freely

    Category Distance Education Technologies, Distance Learning

    Deadline: April 29, 2013 | Date: August 08, 2013-August 10, 2013

    Venue/Country: Brighton, U.K.

    Updated: 2012-09-19 07:16:28 (GMT+9)

    Call For Papers - CFP

    DET 2013 CALL FOR PAPERS

    2013 International Workshop on Distance Education Technologies

    in conjunction with

    The 19th International Conference on Distributed Multimedia Systems

    Organized by Knowledge Systems Institute, U.S.A.

    Brighton, United Kingdom

    August 8 to 10, 2013

    (URL: http://www.ksi.edu/seke/dms13.html)

    SCOPE

    DET 2013 focuses on creative solutions on distance education. It combines several advanced topics on design, implementation, and applications of E-learning systems. Submissions may cover novel approaches on distance learning tools, communication mechanisms, distance learning and culture, new educational technologies, distance learning, serious game, simulation, and the arts, and so on. Our special attention will be devoted to the following themes:

    Virtual Environments for Distance Learning

    Mobile and Social Learning

    Cloud service empowered m-learning.

    This workshop is being held in conjunction with 19th International Conference on Distributed Multimedia Systems (DMS 2013) http://www.ksi.edu/seke/dms13.html

    Presenters of selected papers from DET 2013 will be invited to submit an extended article to a special issue of International Journal of Distance Education Technologies (IJDET) for publication.

    TOPICS

    Distance Education Technologies cover important aspects of Communication Technologies, distance learning and culture improvement and arts by using Intelligent Technologies and Educational Technologies. The technical issues to be addressed include, but are not limited to:

    Technology Enhanced Learning

    New network infrastructures

    Real-time protocols

    Broadband and wireless communication tools

    Open source tools

    Quality-of-Services issues

    Multimedia streaming technology

    Learning Management Systems

    Designing meanings in the new media: podcasts; digital video, digital imaging etc.

    Learning Resource Deployment, Organization and Management

    Design, Model and Framework of E-learning Systems

    Evaluation Technologie

    Ubiquitous Learning

    Designing devices, interfaces and content for educational purpose

    Multimodal Content

    Situated Learning

    Smartphone App for education

    Intelligent learning

    Multi-agent systems (MAS)

    Multi-agent collaboration process

    Case studies: MAS applications and evaluation

    Recommendation system for e-learning

    Personalised learning

    Data mining for e-learning system

    Intelligent tutoring

    Approaches to behavior analysis

    Automatic FAQ reply methods

    Application soft computing methodologies

    Eclipse Open source ecosystem and E-learning

    Eclipse intelligent resources

    Eclipse intelligent projects

    Eclipse intelligent environment

    Applications

    Case studies and best practice

    Eclipse community for e-learning

    Societal, Legal and Ethical Considerations

    Copyright protection

    Authentication mechanisms

    Pedagogical issues

    New learning supported by new technologies: challenges and successes.

    Peer to peer learning: learners as teachers.

    From hierarchical to lateral knowledge flows, teaching-learning relationships.

    Supporting learner diversity.

    Metacognition in new learning processes and in new technological environments.

    Formative and summative assessment.

    Collaborative learning, distributed cognition and collective intelligence.

    Technology in the service of the humanities and social sciences.

    E-learning 2.0

    Computer Supported Collaboration tools

    Social networking technologies

    Collaboration writing tools: wikis, blogs, websites, etc.

    Distance Learning for culture and arts

    Improving culture and art by distance learning methodologies

    Culture and art practice communities

    Web 2.0 tools for culture and art improvement

    Tutoring in distance learning arts

    World wide L0 management

    Instructional design

    Virtual environment and serious game for education

    Technological approaches, their limitations and how to overcome them

    Virtual Worlds and mobile learning

    Virtual learning space design and architecture

    New learning and teaching activities

    Interaction and behaviour patterns

    Collaborative and social learning in VE

    Mixed Virtual world and classroom learning

    Usability and Human-Computer-Interaction in VE

    Serious games

    SUBMISSION OF PAPERS

    Papers should be prepared according to the DMS'2013 submission requirements. Electronic submissions are encouraged through the following URL: http://conf.ksi.edu/dms2013/submit/SubmitPaper.php (submission site will be open Jan 1, 2013). Manuscript must include a 200-word abstract and no more than 6 pages of IEEE double column text (include figures and references). All submissions must not be published or under consideration for publication in a journal or in a conference with proceedings. Papers will be evaluated based on originality, significance, technical soundness and clarify of exposition. Depending upon the results of evaluation a paper may be accepted as regular paper (6 pages), short paper (4 pages) or poster (poster presentation only).

    IMPORTANT DATES

    Paper submission due: April 29, 2013

    Notification of acceptance: May 31, 2013

    Camera-ready copy: June 15, 2013

    Early conference registration due: June 15, 2013

    CONTACT INFORMATION:

    DET'13 Secretariat

    Knowledge Systems Institute 3420 Main Street, Skokie, IL 60016, USA

    Tel: 1 847 679 3135

    Fax: 1 847 679 3166

    E-mail: det12atksi.edu

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    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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