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    WORLDCOMP 2010 - CGVR'10 - The 2010 International Conference on Computer Graphics and Virtual Reality

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    Website www.worldacademyofscience.org | Want to Edit it Edit Freely

    Category WORLDCOMP 2010

    Deadline: March 01, 2010 | Date: July 12, 2010

    Venue/Country: Monte Carlo Resort, U.S.A

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    CGVR'10 is the 14th annual conference; originally it was offered as CISST
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    You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online). Those interested in proposing workshops/sessions, should refer to the relevant sections that appear below.
    Topics of interest include, but are not limited to, the following:
    Computer animation
    Software tools for computer graphics
    Rendering methods
    Compression methods
    Computational geometry
    Fractal geometry and applications
    Sound rendering technologies
    Color and texture
    Modeling techniques
    Visualization
    Surface modeling
    Web 3D and applications
    Machine architectures/engines for graphics and VR
    Modeling of natural scenes and phenomena
    Computer art and entertainment (including games)
    Shadows, translucency and visibility
    e-Learning applications and computer graphics
    Illumination and reflection techniques
    Interactive digital media
    3D reconstruction
    Curves and meshes
    Visual computing and graphics
    Image data structures for computer graphics
    Graphics algorithms and applications
    Case studies and emerging technologies
    Virtual environments
    Virtual and augmented reality
    Virtual humans and artificial life
    Real-time collision detection algorithms
    Immersive virtual reality
    Virtual reality, visualization, and education
    Interactive techniques
    Learning and assessment based on virtual reality approaches
    Virtual laboratories
    Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
    Real-time rendering for VR
    Emerging display technologies
    Virtual reality techniques for behavioral and cognitive assessment
    Simulation and virtual reality
    Software tools for virtual reality
    Human-computer interfaces
    Multimodal display systems
    Integration of virtual reality and multimedia
    Haptic devices and techniques
    Virtual reality and emerging applications

    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.