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    EXPLORING DESIGN 2010 - Workshop on Exploring Design Practices and Methods for Novel Learning Technologies ICALT 2010

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    Category EXPLORING DESIGN 2010

    Deadline: March 01, 2010 | Date: July 05, 2010

    Venue/Country: Sousse, Tunisia

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    ICALT 2010, the 10th IEEE International Conference on Advanced
    Learning Technologies
    July 5-7, 2010, Sousse, Tunisia
    Workshop on Exploring Design Practices and Methods for Novel Learning
    Technologies
    Chiara Rossitto, Daniel Spikol, Teresa Cerratto-Pargman, Monica Divitini
    The use and adoption of portable technologies, mobile applications and
    related data services has become pervasive in the field of education.
    Such burgeoning, technological developments encourage the exploration
    of new geographies of learning, and fields such as mobile and
    technology-enhanced learning are emerging as well-defined research
    areas, with their own design agenda and pedagogical concerns (Kukulska-
    Hulme et al., 2005; Kelly et al., 2008; Sharples et al., 2007).
    Nevertheless, designing learning activities, and their supporting
    technologies, poses significant challenges emerging from the
    intertwinement of technological issues with pedagogical objectives and
    learning practices.
    This workshop will explore how methods drawn from Interaction Design
    (ID) and HCI methodologies (Monk et al., 1995; Helander et al., 1997;
    Sears et al., 2003; Preece et al., 2007) could assist in designing
    mobile technologies for learning across various contexts (see also
    Vavoula et al., 2007). Whereas pedagogical theories do provide a set
    of tenets to frame and organize educational curricula, we believe that
    designing the related, supporting technologies should also be shaped
    by an understanding of the context wherein such artifacts will be
    used. In this regard, drawing on design research can help
    investigating the fabrics of real learning activities and the settings
    in which they are enacted. Such methods also draw attention to the
    importance of involving different stakeholders (teachers, learners,
    various education experts, but also administrators, etc.) throughout
    different phases of the design cycle - from understanding learning
    situations, to sketching technologies and evaluating them.
    Furthermore, they assist design by bringing to the fore pedagogical,
    cultural and social issues related to learners' active engagement in
    real learning situations, rather than drawing on assumptions, or
    models, of what they might do with a particular technology.
    For this workshop we invite contributions from heterogeneous
    backgrounds to explore methodological aspects concerning the design of
    technologies for mobile and technology-enhanced learning. The aim is
    to tackle methods and research issues that may arise when different
    disciplines merge together, as well as to focus on opportunities and
    challenges for design. Contributors may wish to address a range of
    topics including, but not restricted to:
    * Aspects related to the use of various methodologies for
    different design purposes. Different methods and techniques might be
    more suitable depending on the phase of the design cycle and on its
    particular objectives (i.e. investigating a particular learning
    setting, prototyping, evaluating and re-designing novel learning
    technologies, understanding how technologies are used and
    appropriated). On a methodological level, the challenge is to devise
    and adopt a set of methods that would allow analysis of learning
    practices across contexts and, to design technologies to be used at
    several places. We invite papers addressing the value of novel methods
    and techniques - map-drawing exercises, place walkthrough, diary
    keeping, collection of probes, user self-documenting techniques,
    sketching (Buxton, 2007), experience prototyping (Buchenau & Suri,
    2000), and other human-centered design techniques.
    * Methods that might be suitable to understand learners'
    interactions with the technologies and general context where these
    interactions occur.
    ? The range of formal and informal practices that might be
    significant for learning activities and experiences.
    ? The balance and boundaries between design methodologies and
    pedagogical approaches to learning.
    ? How to enable meaningful engagement with learning activities
    occurring at a number of different sites.
    ? Conceptual frameworks that can assist the analysis and design
    of technological artifacts and services for mobile learning.
    ? Design challenges for learning technologies meant to be used
    across locations (indoor versus outdoor) and settings (formal versus
    informal).
    ? How the adoption of pedagogical theories can help devising
    techniques for involving learners as technology users.
    Applicants should send a position paper of max 2 pages by Monday,
    March 1 to rossittoatidi.ntnu.no
    Notification of acceptance will be communicated by March 25. Accepted
    papers will be published on the conference proceedings.
    For more information, please check out the workshop's website

    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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