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    VIRTUAL ENVIRONMENTS 2010 - Call for Chapters - Multi-User Virtual Environments forthe Classroom: Practical Approaches to Teaching in Virtual Worlds 2010

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    Category VIRTUAL ENVIRONMENTS 2010

    Deadline: February 28, 2010 | Date: August 02, 2010

    Venue/Country: CALL FOR CHAPTER, South Georgia and South Sandwich Islands

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    CALL FOR CHAPTER PROPOSALS
    Proposal Submission Deadline: February 28, 2010
    Full Chapters Submission: May 31, 2010
    Multi-User Virtual Environments for the Classroom: Practical
    Approaches to Teaching in Virtual Worlds
    A book edited by:
    Giovanni Vincenti, Towson University, Towson, MD, USA
    James Braman, Towson University, Towson, MD, USA
    To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=801
    Synopsis
    Teaching merely through books and lectures is quickly becoming
    overpowered by learning through the many forms of multimedia and Web
    based content students are exposed to every day. Obtaining information
    and multitasking through these many mediums is not simply a skill, but
    it is a way of life for many students and teachers. Education is
    changing. For this very reason we should be proactive towards reaching
    out to students through non-traditional means to enhance teaching and
    learning. Our particular focus is teaching and learning through multi-
    user virtual environments (MUVEs). The educational community has
    certainly seen an increase in interest for teaching in MUVEs like
    Second Life, Twinity, There, and World of Warcraft, just to name a
    few.
    The idea of using multi-user virtual environments is often met with
    skepticism and objections. Many even consider these tools as too
    technical for present students with significant barriers of entry.
    Even more challenging seems the idea of porting traditional classroom
    material into this new medium. The plasticity of these environments,
    however, allows us venues to create simulations that truly immerse the
    students in a particular subject and can also serve as another
    platform for online education. Through the use of innovative
    technology we can reach a new generation of learners.
    Objective
    This book aims at becoming a key component of any technology-oriented
    university-level education course that wishes to include multi-user
    virtual environments in its curriculum or as a method of content
    delivery. The content of this book will assist educators to develop
    lessons to use these environments for teaching. We are seeking a
    combination of small case studies, examples, lesson plans, and advice
    to be included as chapters for this book.
    Audience
    This book aims at becoming a resource for students to start learning
    about teaching through multi-user virtual environments. We wish to
    cater to university-level courses in Education as well as
    Instructional Technologies, Distance Learning, Computer Science, and
    Instructional Design to name a few. We wish to create a course-
    adoption textbook that is easy to understand and that offers practical
    guides and applications of concepts in parallel with case studies and
    reports on state-of-the-art research.
    Desired table of contents
    Part 1 ? Teaching practices applied to multi-user virtual environments
    (1 without lesson plans and hands-on material)
    Part 2 ? The curriculum and multi-user virtual environments (1, 2)
    Part 3 ? Practical experiences of teaching through multi-user virtual
    environments (2, 3)
    Appendix A ? Survey of virtual worlds
    Please note that the numbers in parentheses indicate the type of
    chapters each section will contain
    Chapter types
    We are looking for three main types of chapters:
    1. Summary of concepts, preliminary data, lesson plans, and hands-on
    material for teachers and students;
    2. Case studies and applications, reports of courses/activities
    carried out in virtual worlds;
    3. Strategic implementation plans, selling virtual worlds for the
    classroom to academic decision-makers.
    Submission
    Researchers and practitioners are invited to submit on or before
    February 28, 2010, a 2-3 page chapter proposal clearly explaining the
    mission and concerns of his or her proposed chapter. Authors of
    accepted proposals will be notified by March 14, 2010 about the status
    of their proposals and sent chapter guidelines. Full chapters should
    be between 5,000 and 7,500 words in length and are expected to be
    submitted by May 31, 2009. All submitted chapters will be reviewed on
    a double-blind review basis. Contributors may also be requested to
    serve as reviewers for this project. Further information on this book
    can be found at http://www.teachingthroughmuves.info/.
    Publisher
    This book is scheduled to be published by IGI Global (formerly Idea
    Group Inc.), publisher of the “Information Science
    Reference” (formerly Idea Group Reference), “Medical Information
    Science Reference,” “Business Science Reference,” and “Engineering
    Science Reference” imprints. For additional information regarding the
    publisher, please visit www.igi-global.com. This publication is
    anticipated to be released in 2011.
    Important Dates
    February 28, 2010: Proposal Submission Deadline
    March 14, 2010: Notification of Acceptance
    May 31, 2010: Full Chapter Submission
    June 20, 2010: Review Results Returned
    July 15, 2010: Final Chapter Submission
    Proposals in WORD format can be submitted electronically or mailed
    directly to the authors at the addresses shown below:
    teaching.through.muvesatgmail.com
    Giovanni Vincenti
    Dept. of Computer and Information Sciences
    Towson University
    8000 York Rd.
    Towson, MD 21252
    United States of America
    giovanni.vincentiatgmail.com
    James Braman
    Dept. of Computer and Information Sciences
    Towson University
    8000 York Rd.
    Towson, MD 21252
    United States of America
    James.Bramanatgmail.com

    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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