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    MIG 2010 - The Third International Conference on Motion in Games

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    Website www.motioningames.org | Want to Edit it Edit Freely

    Category MIG 2010

    Deadline: July 08, 2010 | Date: November 14, 2010

    Venue/Country: Zeist, Netherlands

    Updated: 2010-06-04 19:32:22 (GMT+9)

    Call For Papers - CFP

    The Third International Conference on
    Motion in Games 2010
    Following the very successful Motion in Games events in 2008 and 2009, we are organizing the Third International Conference on Motion in Games from 14-16 November 2010.
    Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference is organized by the Dutch research project GATE. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.
    The conference proceedings will be published as a volume in the Lecture Notes in Computer Science series, by Springer. See LNCS 5277 and LNCS 5884 for the MIG’08 and MIG’09 proceedings.
    Topics
    Papers should be submitted in the Springer LNCS format and have a maximum of 12 pages. The relevant topics for this conference include, but are not limited to:
    ? Animation Systems
    ? Animation Algorithms and Techniques
    ? Character Animation
    ? Behavioral Animation
    ? Facial Animation
    ? Particle Systems
    ? Simulation of Natural Environments
    ? Natural Motion Simulation
    ? Virtual Humans
    ? Crowd Simulation
    ? Path Planning
    ? Navigation and Way-finding
    ? Flocking and Steering Behavior
    ? Camera Motion
    ? Object Manipulation
    ? Motion Capture Techniques
    ? Motion Analysis and Synthesis
    ? Gesture Recognition
    ? Physics-based Motion
    Call For Papers
    Download the PDF version of the Call for papers here.
    Important Dates
    Paper submission: July 8, 2010.
    Notification of acceptance: August 24, 2010.
    Camera ready paper: September 3, 2010.
    Program Chairs
    Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
    Yiorgos Chrysanthou - Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus
    Taku Komura - Edinburgh University, UK
    Local Chairs
    Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands
    Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands
    Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands
    Program Committee (tentative)
    Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
    Badler, Norman - Dept. of Comp. and Inform. Science, University of Pennsylvania, USA
    Cani, Marie-Paule - INRIA, Grenoble, France
    Courty, Nicolas - University of South Brittany, Vannes, France
    Donikian, Stéphane - IRISA, Rennes, France
    Faloutsos, Petros - Dept. of Computer Science, University of California, USA
    Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland
    Kim, HyungSeok - Dept. of Internet & Multimedia Engin., Konkuk University, Seoul, Korea
    King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA
    Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
    Laumond, Jean-Paul - LAAS, Toulouse, France
    Lin, Ming - Dept. of Computer Science, University of North Carolina, USA
    Liu, Karen - School of Interactive Computing, Georgia Institute of Technology, USA
    Loscos, Celine - Universitat de Girona, GGG-IIiA, Girona, Spain
    Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland
    Manocha, Dinesh - Dept. of Computer Science, University of North Carolina, USA
    Multon, Franck - CNRS-INRIA, France
    Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the Netherlands
    van der Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
    Pelachaud, Catherine - CNRS, France
    Pettré, Julien - IRISA, Rennes, France
    Shin, Sung Yong - Dept. of CS, Korea Advanced Inst. of Science and Technology, Korea
    Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland
    Terzopoulos, Demetri - Dept. of Computer Science, University of California, USA
    Yin, KangKang - Microsoft Research Asia, China
    Zhang, Jian - Computer Animation Research Centre, Bournemouth University, UK
    Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA
    Confirmed Speakers
    Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
    Cani, Marie-Paule - INRIA, Grenoble, France
    Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland
    Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
    Multon, Franck - CNRS-INRIA, France
    van der Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
    Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA
    Contact
    Email: infoatmotioningames.org

    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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