EVOGAMES 2011 - 3rd European event on Bio-inspired Algorithms in Games
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Category EVOGAMES 2011
Deadline: November 22, 2010 | Date: April 27, 2011-April 29, 2011
Venue/Country: Torino, Italy
Updated: 2010-09-08 02:50:21 (GMT+9)
Call For Papers - CFP
3rd European event on Bio-inspired Algorithms in GamesGames, and especially video games, are now a financially and culturally important commercial factor within the software and entertainment industries. They provide an excellent test bed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.Areas of Interest and ContributionsTopics include but are not limited to:Avatars and new forms of communication between game intelligence and playersPlayer satisfaction measurement and optimization(Semi-)automated game content creationEvolutionary game theoryHuman-like artificial adversaries and emotion modelingAuthentic movement, believable multi-agent controlComputational Intelligence in video gamesLearning in gamesExperimental methods for gameplay evaluationEvolutionary testing and debugging of gamesGames related to social, economic, and financial simulationsEducational/serious gamesGeneral game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs).Publication DetailsAccepted papers will appear in the proceedings of evo*, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.Submission DetailsSubmissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers’ comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.The reviewing process will be double-blind, please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format.submission link: http://myreview.csregistry.org/evoapps11/
page limit: 10 pagesImportant Datessubmission deadline: 22 november 2010notification to authors: 7 january 2011camera-ready deadline: 1 february 2011evo* event: 27-29 april 2011Programme ChairsMike PreussTU Dortmund UniversityGermanymike.preuss(at)tu-dortmund.deJulian TogeliusIT University of Copenhagen (Center for Computer Games Research)Denmarkjuto(at)itu.dkGeorgios N. YannakakisIT University of Copenhagen (Center for Computer Games Research)Dennmarkyannakakis(at)itu.dk
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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