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    EVOGAMES 2011 - 3rd European event on Bio-inspired Algorithms in Games

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    Website www.evostar.org | Want to Edit it Edit Freely

    Category EVOGAMES 2011

    Deadline: November 22, 2010 | Date: April 27, 2011-April 29, 2011

    Venue/Country: Torino, Italy

    Updated: 2010-09-08 02:50:21 (GMT+9)

    Call For Papers - CFP

    3rd European event on Bio-inspired Algorithms in Games

    Games, and especially video games, are now a financially and culturally important commercial factor within the software and entertainment industries. They provide an excellent test bed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.

    This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We invite prospective participants to submit full papers following Springer’s LNCS guidelines.

    Areas of Interest and Contributions

    Topics include but are not limited to:

    Avatars and new forms of communication between game intelligence and players

    Player satisfaction measurement and optimization

    (Semi-)automated game content creation

    Evolutionary game theory

    Human-like artificial adversaries and emotion modeling

    Authentic movement, believable multi-agent control

    Computational Intelligence in video games

    Learning in games

    Experimental methods for gameplay evaluation

    Evolutionary testing and debugging of games

    Games related to social, economic, and financial simulations

    Educational/serious games

    General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs).

    Publication Details

    Accepted papers will appear in the proceedings of evo*, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.

    Submission Details

    Submissions must be original and not published elsewhere. The submissions will be peer reviewed by at least three members of the program committee. The authors of accepted papers will have to improve their paper on the basis of the reviewers’ comments and will be asked to send a camera ready version of their manuscripts. At least one author of each accepted work has to register for the conference and attend the conference and present the work.

    The reviewing process will be double-blind, please omit information about the authors in the submitted paper. Submit your manuscript in Springer LNCS format.

    submission link: http://myreview.csregistry.org/evoapps11/

    page limit: 10 pages

    Important Dates

    submission deadline: 22 november 2010

    notification to authors: 7 january 2011

    camera-ready deadline: 1 february 2011

    evo* event: 27-29 april 2011

    Programme Chairs

    Mike Preuss

    TU Dortmund University

    Germany

    mike.preuss(at)tu-dortmund.de

    Julian Togelius

    IT University of Copenhagen (Center for Computer Games Research)

    Denmark

    juto(at)itu.dk

    Georgios N. Yannakakis

    IT University of Copenhagen (Center for Computer Games Research)

    Dennmark

    yannakakis(at)itu.dk


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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