ICCGAG 2020 - International Conference on Computer Graphics, Animation and Game 2020
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Category Computer Graphics; Animation; Game; AI Tools; Animation Algorithms; Animation Analysis; Animation Languages; Augmented Reality; Virtual Reality;
Deadline: August 10, 2020 | Date: September 15, 2020-September 16, 2020
Venue/Country: London, U.K.
Updated: 2019-11-01 19:57:01 (GMT+9)
Call For Papers - CFP
3D Physiological Humans3D TelepresenceAcquisition and Reconstruction of Animation DataAdvanced User InterfacesAesthetic approaches to game design and developmentAI ToolsAnimation Algorithms and TechniquesAnimation Analysis and StructuringAnimation and Simulation of Natural EnvironmentsAnimation Compression and TransmissionAnimation from Motion CaptureAnimation LanguagesAnimation of Particle SystemsAnimation RetargetingAnimation SystemsAnthropometric Virtual Human ModelsArtificial Inteligence based AnimationArtificial LifeAudio/Sound RenderingAugmented Reality and Virtual RealityAugmented, Mixed and Virtual EnvironmentsAutonomous ActorsBehavioral AnimationBehavioural AnimationCAGD/CAD/CAM SystemsCharacter AnimationCollaborative Augmented, Mixed and Virtual EnvironmentsCollision DetectionComputer Games and PsychologyCrowd SimulationCultural HeritageDeformationDistributed Augmented, Mixed and Virtual RealityE-Learning Applications and Computer GraphicsEmotion and PersonalityEmotional and Social Interaction with Virtual AgentsEvaluation of Human Performance and Usability in Virtual EnvironmentsFacial AnimationFundamental Methods and AlgorithmsGame SecurityGames DesignGames for Education and TrainingGames SimulationsGeometric ComputingGesture GenerationGraphical InterfacesGraphics & VisualisationGraphics in Computer GamesHardware Technologies for Augmented, Mixed and Virtual EnvironmentsHigh-Performance Computing and Parallel RenderingHuman Figure AnimationImage-based AnimationImage-based ModelingImage-based RenderingIntegration and Interoperation Between 3D Documents and WebMultimedia Technologies, including the Semantic WebIntelligent agents and GamebotsInteraction for Virtual HumansInteractive 3D Graphics and Immersive Systems for Servers, Desktop and Thin ClientsInteractive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCsInteractive Robots and ToysInteractive Simulations in EntertainmentsInter-Agent CommunicationKnowledge-based AnimationLevel of DetailsLighting and AppearanceMobile and Multiuser GamesMobile InterfacesModel ValidationModeling and AlgorithmsModeling and Simulation for Education and TrainingModeling of Natural Scenes and PhenomenaMotion Capture and RetargetingMotion ControlMotion SynthesisMulti-Resolution and Multi-Scale ModelsMulti-resolution ModelingNon-Desktop InterfacesNon-photorealistic Rendering, Painting-like Rendering, DrawingPath PlanningPhysics-based AnimationPhysics-based ModelingPlausible Motion SimulationPoint-based RenderingReal-time GraphicsReal-time RenderingReal-time Visual SimulationReflection and Illumination ModelsRendering AlgorithmsRendering HardwareRetargeting of Motion Capture DataScene and Object ModelingSemantic Representation of Motion and AnimationSemantics and Ontologies for Virtual Humans/EnvironmentsSerious GamesShadows, Translucency and VisibilitySketch-based InterfacesSketch-based ModellingSocial Agents and AvatarsSocial and Conversational AgentsSocial BehaviorSocial/humanities aspects of gamesSolid and Heterogeneous ModelingSound Design and Music Systems for computer gamesSpecial EffectsSurface ModelingSystems and Software Architectures for RenderingTexture Models, Analysis, and SynthesisTools and systems for Games and Virtual RealityVirtual Humans and Artificial LifeVirtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)Virtual ToursVision-based TechniquesVolume Rendering
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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