PAMT-26 2026 - 55th PARIS International Conference on Arts, Music & Technology (PAMT-26)
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Website https://hssis.org/conference/369 |
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Category Arts, Music & Technology
Deadline: June 01, 2026 | Date: June 24, 2026-June 26, 2026
Venue/Country: Paris, France
Updated: 2026-01-13 18:06:58 (GMT+9)
Call For Papers - CFP
Call for papers/TopicsFull Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:1. Music Technology and Sound EngineeringThis area focuses on the technical side of sound creation, capturing, and manipulation.Digital Audio Workstations (DAWs): Multi-track recording, MIDI sequencing, and automation.Sound Synthesis: Subtractive, FM (Frequency Modulation), Granular, and Physical Modeling synthesis.Audio Engineering: Microphone placement, signal flow, pre-amps, and mixing/mastering techniques.Digital Signal Processing (DSP): Developing audio effects (reverb, delay, distortion) and spectral analysis.Generative Music: Algorithmic composition, Markov chains, and AI-driven melody generation.2. Digital and New Media ArtsThis explores visual creativity powered by hardware and software.Creative Coding: Using languages like Processing, OpenFrameworks, or P5.js to create visual art.Generative Art: Systems-based art where the artist creates the "rules" and the computer generates the output.Projection Mapping: Aligning digital projections with complex physical surfaces or architecture.Digital Fabrication: 3D printing, CNC milling, and laser cutting for physical sculptures.NFTs and Blockchain Art: Digital ownership, smart contracts, and decentralized galleries.3. Interactive and Immersive TechnologyThis field deals with how the audience "experiences" art through participation.Virtual & Augmented Reality (VR/AR): Immersive world-building and spatial storytelling.Physical Computing: Using microcontrollers (Arduino, Raspberry Pi) and sensors to make art respond to touch, light, or movement.Human-Computer Interaction (HCI): Designing intuitive interfaces for creative expression.Installation Art: Site-specific works that utilize sound, light, and motion sensors.Bio-Art: Using biological sensors (like heart rate or brain waves) to trigger artistic or musical events.4. Technology in PerformanceFocuses on how technology is used "live" on stage.Live Coding: Writing code in real-time to generate music or visuals during a performance.NIME (New Interfaces for Musical Expression): Inventing custom instruments, wearable controllers, and gesture-based triggers.Live Looping & Sequencing: Building complex layers of sound in a live environment.Audio-Visual (AV) Performance: Synchronizing live music with real-time reactive visuals.Holographic & Virtual Performers: Using motion capture and 3D rendering for virtual avatars or stage effects.5. Composition and Scoring for MediaThe application of art and music technology in commercial and narrative industries.Game Audio: Nonlinear scoring, procedural sound design, and implementation using engines like Unreal or Unity.Film Scoring: Orchestration, MIDI mockups, and "syncing to picture."Spatial Audio (Ambisonics): Mixing sound for 360-degree environments (Dolby Atmos, Binaural audio).Sound Design for UI/UX: Creating functional sounds for apps, vehicles, and devices.6. History, Theory, and EthicsThe critical study of how technology reshapes culture.History of Electronic Music: From the Theremin and Musique Concrète to modern EDM.Aesthetics of New Media: Digital vs. Analog, the "glitch" aesthetic, and post-humanism.Ethics of AI in Art: Intellectual property, deepfakes, and the role of the "author" in machine-generated work.Cyberculture: The impact of the internet and social media on artistic collaboration.
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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