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    PICSET-26 2026 - 48th PARIS International Conference on Studies in Education & Technology (PICSET-26) June 24-26, 2026 Paris (France)

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    Website https://iceebm.org/conference/370 | Want to Edit it Edit Freely

    Category Education & Technology

    Deadline: June 01, 2026 | Date: June 24, 2026-June 26, 2026

    Venue/Country: Paris, France

    Updated: 2026-01-13 18:10:21 (GMT+9)

    Call For Papers - CFP

    Call for papers/Topics

    Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:

    1. Artificial Intelligence in Education

    Generative AI & LLMs

    Automated lesson planning and rubric generation

    AI-powered writing assistants and feedback loops

    Synthetic media for educational content (Video/Audio)

    Adaptive & Personalized Learning

    Machine learning algorithms for individual pacing

    Predictive analytics to identify at-risk students

    AI tutors and 24/7 conversational learning assistants

    Assessment & Evaluation

    Automated grading for objective and subjective tasks

    Plagiarism and AI-detection ethics

    Emotion AI for tracking student engagement and stress

    2. Immersive Technologies (XR)

    Virtual Reality (VR)

    Virtual laboratories and safe hazardous simulations

    Historical "time travel" and immersive field trips

    Soft skills training and empathy-building simulations

    Augmented Reality (AR)

    Interactive 3D overlays for textbooks (e.g., anatomy, geometry)

    Geo-located learning quests and outdoor education

    AR-enabled vocational and technical training

    Mixed Reality (MR) & Digital Twins

    Real-time interaction with digital replicas of physical objects

    Collaborative holographic classrooms

    3. Instructional Design & Pedagogy

    Modern Learning Models

    Flipped Classroom: Moving lectures online, activities to class

    Blended/Hybrid Learning: Balancing physical and digital presence

    HyFlex: Simultaneous in-person and remote participation

    Learning Strategies

    Gamification: Leaderboards, badges, and narrative-driven quests

    Project-Based Learning (PBL) supported by digital tools

    Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules

    Frameworks & Standards

    SAMR Model (Substitution, Augmentation, Modification, Redefinition)

    TPACK (Technological Pedagogical Content Knowledge)

    Universal Design for Learning (UDL) and accessibility standards

    4. Digital Infrastructure & Management

    Platform Ecosystems

    Learning Management Systems (LMS) and VLEs

    Student Information Systems (SIS) & CRM integration

    Learning Record Stores (LRS) for tracking xAPI data

    Security & Privacy

    Cybersecurity for K-12 and Higher Ed

    Data ethics and student privacy (GDPR, COPPA compliance)

    Blockchain for secure, verifiable academic credentials

    5. Digital Equity & Inclusion

    Accessibility (A11y)

    Assistive technologies: Speech-to-text, braille displays, screen readers

    Inclusive UI/UX design for diverse neurological needs

    The Digital Divide

    Broadband access and "Last Mile" connectivity

    Mobile-first learning for low-bandwidth environments

    Open Educational Resources (OER) to reduce costs

    6. Workforce & Lifelong Learning

    Professional Development

    Upskilling and reskilling in the age of automation

    "Learning in the flow of work" (Slack/Teams integration)

    Alternative Credentialing

    Stackable micro-credentials and digital badges

    Skill-based hiring vs. degree-based hiring

    Web3 and decentralized identity for lifelong learners


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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