PICSET-26 2026 - 48th PARIS International Conference on Studies in Education & Technology (PICSET-26) June 24-26, 2026 Paris (France)
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Website https://iceebm.org/conference/370 |
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Category Education & Technology
Deadline: June 01, 2026 | Date: June 24, 2026-June 26, 2026
Venue/Country: Paris, France
Updated: 2026-01-13 18:10:21 (GMT+9)
Call For Papers - CFP
Call for papers/TopicsFull Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:1. Artificial Intelligence in EducationGenerative AI & LLMsAutomated lesson planning and rubric generationAI-powered writing assistants and feedback loopsSynthetic media for educational content (Video/Audio)Adaptive & Personalized LearningMachine learning algorithms for individual pacingPredictive analytics to identify at-risk studentsAI tutors and 24/7 conversational learning assistantsAssessment & EvaluationAutomated grading for objective and subjective tasksPlagiarism and AI-detection ethicsEmotion AI for tracking student engagement and stress2. Immersive Technologies (XR)Virtual Reality (VR)Virtual laboratories and safe hazardous simulationsHistorical "time travel" and immersive field tripsSoft skills training and empathy-building simulationsAugmented Reality (AR)Interactive 3D overlays for textbooks (e.g., anatomy, geometry)Geo-located learning quests and outdoor educationAR-enabled vocational and technical trainingMixed Reality (MR) & Digital TwinsReal-time interaction with digital replicas of physical objectsCollaborative holographic classrooms3. Instructional Design & PedagogyModern Learning ModelsFlipped Classroom: Moving lectures online, activities to classBlended/Hybrid Learning: Balancing physical and digital presenceHyFlex: Simultaneous in-person and remote participationLearning StrategiesGamification: Leaderboards, badges, and narrative-driven questsProject-Based Learning (PBL) supported by digital toolsMicrolearning & Nanolearning: Bite-sized, 2-5 minute content modulesFrameworks & StandardsSAMR Model (Substitution, Augmentation, Modification, Redefinition)TPACK (Technological Pedagogical Content Knowledge)Universal Design for Learning (UDL) and accessibility standards4. Digital Infrastructure & ManagementPlatform EcosystemsLearning Management Systems (LMS) and VLEsStudent Information Systems (SIS) & CRM integrationLearning Record Stores (LRS) for tracking xAPI dataSecurity & PrivacyCybersecurity for K-12 and Higher EdData ethics and student privacy (GDPR, COPPA compliance)Blockchain for secure, verifiable academic credentials5. Digital Equity & InclusionAccessibility (A11y)Assistive technologies: Speech-to-text, braille displays, screen readersInclusive UI/UX design for diverse neurological needsThe Digital DivideBroadband access and "Last Mile" connectivityMobile-first learning for low-bandwidth environmentsOpen Educational Resources (OER) to reduce costs6. Workforce & Lifelong LearningProfessional DevelopmentUpskilling and reskilling in the age of automation"Learning in the flow of work" (Slack/Teams integration)Alternative CredentialingStackable micro-credentials and digital badgesSkill-based hiring vs. degree-based hiringWeb3 and decentralized identity for lifelong learners
Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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