Sign for Notice Everyday    Sign Up| Sign In| Link| English|

Our Sponsors


    CGAMES 2012 - 17 th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games

    View: 4277

    Website www.cgamesusa.com | Want to Edit it Edit Freely

    Category CGAMES 2012

    Deadline: May 05, 2012 | Date: July 30, 2012-August 01, 2012

    Venue/Country: Louisville, U.S.A

    Updated: 2011-11-20 20:46:33 (GMT+9)

    Call For Papers - CFP

    The 17th International Computer Games Conference:

    AI, Interactive Multimedia, Virtual Worlds and Serious Games

    CGAMES is part of Game-On® An International Conference of Wolverhampton University, UK.

    CGAMES 2012 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee on SIMULATION (TCSIM) has endorsed the conference (Approval Pending).

    The conference proceedings will be included in CSDL and IEEE Xplore digital libraries (Approval Pending). In addition, it will be indexed in INSPEC and ISTP.

    Welcome to CGAMES 2012 International Computer Games Conference, now in its 12th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society.

    The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe.

    The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.

    We hope that you will plan to join us in Louisville, Kentucky in July 2012.

    For more information and enquires, please contact the conference administrator: Abi.Redmondatwlv.ac.uk

    Conference Executive Members

    General Conference Chair: Professor Qasim Mehdi

    (University of Wolverhampton)

    q.h.mehdiatwlv.ac.uk

    General Programme Chair: Professor Adel Elmaghraby

    (University of Louisville, USA)

    adelatlouisville.edu

    International Programme Chair: Professor Rob Moreton

    (University of Wolverhampton, UK)

    r.moretonatwlv.ac.uk

    Programme Chair: Dr. Roman Yampolskiy

    (University of Louisville, USA)

    roman.yampolskiyatlouisville.edu

    Conference Organisation and Sponsorship Chair: Professor Rammohan Ragade

    (University of Louisville, USA)

    ragadeatlouisville.edu

    Conference Workshop and Student Activities Chair: Dr. Dar-jen Chan

    (University of Louisville, USA)

    djchan01atlouisville.edu

    Sponsorship Chair: Dr. Julia Chariker

    (University of Louisville, USA)

    julia.charikeratlouisville.edu

    Game Technology/Industrial Chair: Dr. Miguel Encarnaçäo

    (ACT, Inc., USA)

    Miguel.Encarnacaoatact.org

    Industrial Liaisin Chair: Mr. Brian Carter

    (Chippewa Software Technology, Louisville, KY, USA)

    briancarteratchipsofttech.com

    GConference Publication Chair: Mr. Jasbir Uppal

    (University of Wolverhampton, UK)

    J.S.Uppalatwlv.ac.uk

    Hotel

    The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville. Guests need to ask for group name CGAMES USA 2012.

    Galt House Reservations

    Website: Galthouse Hotel Website

    Online Booking: Link

    Phone number: 502-589-5200

    Conference rate:

    RIVUE TOWER: $116 single or double

    SUITE TOWER: $139 single or double

    Reservations: Galthouse Hotel Reservations

    There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel.

    Technical Programme

    The conference will cover, but is not restricted to, the following topics:

    Tools and Systems for Games and Virtual Reality

    Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines

    Game interfaces (input devices, speech, gestures)

    Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)

    Game AI

    Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking

    Learning, adaptation and evolution

    Believable characters, models, agent architecture, memory, game bots

    Multi-Agent Simulation systems (MAS)

    Game AI for research and simulation

    Simulation, Graphics & Visualisation

    Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality

    Real-time rendering and shaders

    Procedural generation (particles, textures, objects, terrains, worlds)

    Game Physics, NURBS, skeletal animation, facial animation

    Level-Of-Detailing, image-based rendering, photo realism

    Serious Games and Games for Research

    Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications

    Disaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy, games for science

    Social and Humanities Aspects of Games

    Gender in games, violence, and pervasive games

    The Player

    Games and Society

    Gaming Communities

    Online Games and Distributed Simulation, Multi-user, Mobile Games, and Security

    Games for mobile, Tablets, handheld, and connected systems

    MUDs, MMOGs, MMORPGs

    Games development for iPad, iPhone, and Android Phones and Tablets

    Ambient learning environments for mobile devices and ad-hoc networking

    Load Balancing and distributed Techniques

    Distributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)

    Learning, information support activities

    Game Security

    Future Games

    Generative/Procedural content development (characters, models, music, worlds)

    Physics-based games

    Emergence in Games

    Mixed-Reality and Augmented Reality for Games

    Future Games Interfaces: Touch, Gestures, Multi-Point UI

    Emerging Games Platforms, Technologies and Applications

    Cloud computing Games

    Distributed Games, Tools, and services

    Cloud Based Tools and Services

    Emerging Games Genres and Platforms

    Computational Techniques and Architectures

    Image Processing in Games

    Information Storage and Retrieval

    Inclusive Areas

    Interactive robots and toys, virtual pets

    Games Technology and ambient intelligence for next generation games

    Sensors based interaction with the environment

    Game Design and Simulation

    Games genres

    Games simulation

    Level design

    Adaptable Interactive Interfaces

    Game Images

    Visual aesthetics

    Animation, Graphics, and Visualization

    Sound & Music

    Sound design

    Music composition

    Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.