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Category CGAMES 2012
Deadline: May 05, 2012 | Date: July 30, 2012-August 01, 2012
Venue/Country: Louisville, U.S.A
Updated: 2011-11-20 20:46:33 (GMT+9)
wlv.ac.ukConference Executive MembersGeneral Conference Chair: Professor Qasim Mehdi (University of Wolverhampton) q.h.mehdi
wlv.ac.uk General Programme Chair: Professor Adel Elmaghraby (University of Louisville, USA) adel
louisville.edu International Programme Chair: Professor Rob Moreton (University of Wolverhampton, UK) r.moreton
wlv.ac.uk Programme Chair: Dr. Roman Yampolskiy (University of Louisville, USA) roman.yampolskiy
louisville.edu Conference Organisation and Sponsorship Chair: Professor Rammohan Ragade (University of Louisville, USA) ragade
louisville.edu Conference Workshop and Student Activities Chair: Dr. Dar-jen Chan (University of Louisville, USA) djchan01
louisville.edu Sponsorship Chair: Dr. Julia Chariker (University of Louisville, USA) julia.chariker
louisville.edu Game Technology/Industrial Chair: Dr. Miguel Encarnaçäo (ACT, Inc., USA) Miguel.Encarnacao
act.org Industrial Liaisin Chair: Mr. Brian Carter (Chippewa Software Technology, Louisville, KY, USA) briancarter
chipsofttech.com GConference Publication Chair: Mr. Jasbir Uppal (University of Wolverhampton, UK) J.S.Uppal
wlv.ac.ukHotelThe Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville. Guests need to ask for group name CGAMES USA 2012. Galt House Reservations Website: Galthouse Hotel Website Online Booking: Link Phone number: 502-589-5200 Conference rate: RIVUE TOWER: $116 single or double SUITE TOWER: $139 single or double Reservations: Galthouse Hotel Reservations There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel. Technical ProgrammeThe conference will cover, but is not restricted to, the following topics:Tools and Systems for Games and Virtual RealityGames platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting enginesGame interfaces (input devices, speech, gestures)Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)Game AINeural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flockingLearning, adaptation and evolutionBelievable characters, models, agent architecture, memory, game botsMulti-Agent Simulation systems (MAS)Game AI for research and simulationSimulation, Graphics & VisualisationImmersive Environments, virtual environments, virtual reality, augmented reality, mixed realityReal-time rendering and shadersProcedural generation (particles, textures, objects, terrains, worlds)Game Physics, NURBS, skeletal animation, facial animationLevel-Of-Detailing, image-based rendering, photo realismSerious Games and Games for ResearchEdutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applicationsDisaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy, games for scienceSocial and Humanities Aspects of GamesGender in games, violence, and pervasive gamesThe PlayerGames and SocietyGaming CommunitiesOnline Games and Distributed Simulation, Multi-user, Mobile Games, and SecurityGames for mobile, Tablets, handheld, and connected systemsMUDs, MMOGs, MMORPGsGames development for iPad, iPhone, and Android Phones and TabletsAmbient learning environments for mobile devices and ad-hoc networkingLoad Balancing and distributed TechniquesDistributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)Learning, information support activitiesGame SecurityFuture GamesGenerative/Procedural content development (characters, models, music, worlds)Physics-based gamesEmergence in GamesMixed-Reality and Augmented Reality for GamesFuture Games Interfaces: Touch, Gestures, Multi-Point UIEmerging Games Platforms, Technologies and ApplicationsCloud computing GamesDistributed Games, Tools, and servicesCloud Based Tools and ServicesEmerging Games Genres and PlatformsComputational Techniques and ArchitecturesImage Processing in GamesInformation Storage and RetrievalInclusive AreasInteractive robots and toys, virtual petsGames Technology and ambient intelligence for next generation gamesSensors based interaction with the environmentGame Design and SimulationGames genresGames simulationLevel designAdaptable Interactive InterfacesGame ImagesVisual aestheticsAnimation, Graphics, and VisualizationSound & MusicSound designMusic compositionSpecial Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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