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    CIG 2011 - 2011 IEEE Conference on Computational Intelligence in Games

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    Website http://sclab.yonsei.ac.kr/~cig | Want to Edit it Edit Freely

    Category game;computational intelligence;artificial intelligence;video games

    Deadline: March 15, 2011 | Date: August 31, 2011-September 03, 2011

    Venue/Country: seoul, South Korea

    Updated: 2010-12-22 15:29:00 (GMT+9)

    Call For Papers - CFP

    Games have proven to be an ideal domain for the study of computational

    intelligence as not only are they fun to play and interesting to observe,

    but they provide competitive and dynamic environments that model many

    real-world problems. Additionally, methods from computational intelligence

    promise to have a big impact on game technology and development, assisting

    designers and developers and enabling new types of computer games. The

    2011 IEEE Conference on Computational Intelligence and Games brings

    together leading researchers and practitioners from academia and industry

    to discuss recent advances and explore future directions in this quickly

    moving field.

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The 2011 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this quickly moving field.

    Topics of interest include, but are not limited to, the following:

    ? Learning in games

    ? Coevolution in games

    ? Neural-based approaches for games

    ? Fuzzy-based approaches for games

    ? Player/Opponent modeling in games

    ? CI/AI-based game design

    ? Multi-agent and multi-strategy learning

    ? Applications of game theory

    ? Procedural content generation

    ? CI for Player Affective Modeling

    ? Intelligent Interactive Narrative

    ? Imperfect information and non-deterministic games

    ? Player satisfaction and experience in games

    ? Theoretical or empirical analysis of CI techniques for games

    ? Comparative studies and game-based benchmarking

    ? Computational and artificial intelligence in:

    ? Video games

    ? Board and card games

    ? Economic or mathematical games

    ? Serious games

    ? Augmented and mixed-reality games

    ? Games for mobile platforms

    The conference will consist of a single track of oral presentations, tutorial and workshop/special sessions, and live competitions. The proceedings will be placed in IEEE Xplore, and made freely available on the conference website after the conference.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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