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    I3D 2011 - i3D 2011 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

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    Category I3D 2011

    Deadline: October 22, 2010 | Date: February 18, 2011-February 21, 2011

    Venue/Country: San Francisco, U.S.A

    Updated: 2011-01-03 12:53:23 (GMT+9)

    Call For Papers - CFP

    I3D is the leading conference for real time 3D computer graphics and human interaction. 2011 marks the 25th year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games. The fall deadline provides the perfect outlet for your summer work.

    Topics include, but are not limited to:

    Interaction devices and techniques

    3D game techniques

    Interactive modeling

    Level-of-detail approaches

    Pre-computed lighting

    Visibility computation

    Real-time surface shading

    Fast shadows, caustics and reflections

    Imposters and image-based techniques

    Animated models

    GPU techniques

    Navigation methods

    Interactive visualization

    Virtual and augmented reality

    User studies of interactive techniques and applications

    Paper submissions should be up to 8 pages in length and adhere to ACM SIGGRAPH style guidelines. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a single-blind process.

    Important Dates:

    Paper submissions: Oct 22, 2010

    Poster and Demo submissions: Dec 17, 2010

    (all deadlines are at 11:59 pm PST)

    Contact: Please send questions to generalati3dsymposium.org for general inquiries, registration, and sponsorship. Direct queries about paper submissions to papersati3dsymposium.org and poster submissions to postersati3dsymposium.org.

    http://graphics.cs.umass.edu/i3d2011


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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